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🎮 OWWare - WarioWare Microgaming! [다국어 지원/多语言支持]

YZNNN
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This code can also be found at workshop.codes/YZNNN

Thumbnail for 🎮 OWWare - WarioWare Microgaming! [다국어 지원/多语言支持]

Category:
Custom game mode

Author:
Bonkorn

Rating:
26

Version:
0.06.18-beta

Posted:
11 months ago

Last updated:
3 months ago

Tags:
warioware minigames party while you wait fast-paced wario mario

Project Links

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Current Version: v0.06.18-beta

  • Last Updated: 20/06/18
  • 52 microgames & 14 boss stages & 6 special modes are included in this version.
  • This game is currently in development which will receive updates frequently, be sure to always use the latest version for the best experience by using the import code (YZNNN)!
  • Discussions/Suggestions/Bug Report for this project at
  • https://discord.gg/95AVMPN

OWWare - WarioWare Microgaming!

OWWare is a custom game that emulates the gameplay style of the WarioWare game series on Nintendo consoles.

  • Fast-paced microgames will play.
  • Each microgame lasts for 5 seconds.
  • Follow the instructions to win a score!
  • A boss stage will play after every 5 microgames are played.
  • Each boss stage lasts for 30 seconds & awards 3 score if won.
  • A special mode will play after every 2 matches are completed & lasts for the entire match.
  • Most score wins on match end!

Inspired by one of the popular community gamemodes in Team Fortress 2 called TF2Ware.

Multi-Language Support:

  • Supported Languages: English, Korean, Simplified Chinese.
  • All in-game texts are displayed in the language corresponding to game client language of the owner of the custom game upon starting the custom game.
  • More languages cannot be added anymore as it exceed the current limit of the script size.

다국어 지원:

  • 지원되는 언어 : 영어, 한국어, 중국어 간체.
  • 커스텀 게임을 시작한 후, 모든 게임 내 텍스트는 커스텀 게임 호스트의 게임 클라이언트 언어에 해당하는 언어로 표시됩니다.
  • 한국어로 "옵치웨어-와리 오웨어 마이크로 게임에"를 즐기세요!

多语言支持:

  • 支持语言:英语,韩语,简体中文。
  • 启动自定义游戏后,所有游戏内文本均与自定义游戏房主的游戏客户端语言相对应的语言显示。
  • 简体中文显示也可以与具有繁体中文语言设置的游戏客户端通用。
  • 享受中文语言的《守望制造-小游戏合集!》吧!

Microgames:

Boss Stages:

Special Modes:

Host Commands:

As the host of the custom game, you may access the host commands menu interface by holding your [Reload] key in-game.

Changelog

3 months ago 0.06.18-beta
4 months ago 0.06.03-beta
4 months ago 0.05.19-beta
5 months ago 0.05.13-beta

  • "-1 score on lose" wasn't actually added and now it's added.

G0C32
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5 months ago 0.05.13-beta

General:

  • Fixed color of the HUDs of jumping rope speed does not follow up when "Slow Motion" is enabled during "Jumping Rope".
  • Repositioned and resized the temporary special message on the sky.

Microgames Rework:

  • "Don't kill an enemy" has been changed to "Don't hurt an enemy". (Idea: roxyLalonde)
  • "McCree: Don't kill an enemy" has been changed to "McCree: Don't hurt an enemy". (Idea: roxyLalonde)

Special Mode Added:

    1. 1 score on lose (Players will lose a score when losing the game.) (Idea: HyperReaper)

TZSD6
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5 months ago 0.05.12-beta

This changelog is too long that it couldn't fit here (1500 characters limit). Full changelog at https://workshop.codes/owwarez

8CMQK
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5 months ago 0.0.0

General:

  • Players no longer sees the HUD of a microgame, boss stage or special mode being forced by host.
  • Removed "123" HUD spam that was used for debugging when "Out of my way" is running.
  • Fixed players cannot push each other during "Roadhog: Sumo Wrestling".
  • "Out of my way" is now disabled during "What is the color?" and "What is the text?".

GMBYW
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5 months ago 0.0.0

Microgames Replaced:

    1. Brigitte: Knock off an enemy replaced with Lucio: Knock off an enemy (Knock off an enemy out of the sphere using Soundwave. Soundwave cooldown: 0.8 sec)
    1. Mercy: One Punch replaced with Echo: Dogfight (Players start gliding in the sky. Players must kill an enemy using Primary Fire, one shot one kill.)

Microgames Added:

    1. Echo: Duplicate the hero (2 random heroes are spawned and runs around randomly on the map. Players must find and duplicate the prompted hero.)
    1. Sigma: Dodgeball (Players must kill an enemy using Accretion. Accertion cooldown: 0.5 sec)

Boss Stage Added:

    1. Echo: Dropper (Players start gliding in the sky. Players must avoid the red spheres to survive.)

Special Modes Added:

    1. Out of my way (Players push each other when bump to each other.)

This changelog is too long that it couldn't fit here (1500 characters limit). Full changelog at https://workshop.codes/owwarez

F5JSD
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5 months ago 0.0.0

General:

  • Fixed only "Slow Motion" is available in the special mode randomizer.

W6TBV
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5 months ago 0.0.0

General:

  • After microgames are excluded from being selected, the microgames will now be brought back again after 2 matches instead of 1 match.
  • "Slow Motion" is now disabled during "Go to the color".
  • Life decay time during "Ashe: Target Practice" is now unaffected by "Slow Motion".
  • Increased the color switch/safe period delay by 140ms non-explicitly to fill up the 30 seconds boss timer instead of 8th round was started but wasn't completed during "Go to the colors".

Balancings:

  • Increased life decay time from 1.5 sec to 2 sec during "Ashe: Target Practice".

Quality of Life:

  • Header type HUDs are now thickened to look better(?).
  • Grammatical changes in description for some games.
  • Big messages (pops up on top middle) are now small messages (pops up on bottom middle).
  • Renamed "3 scores if win" to "worth 3 scores".
  • Disabled being pushed by the border during "Genji: 1 dash 1 kill".
  • Players now automatically look at the sky to increase awareness after "Avoid bombs from sky" has started.

Microgames Rework:

    1. Avoid the Kamikaze (No longer PvP and renamed to Avoid the Kamikaze(s). Players must stay away from the Kamikaze(s) (Junkrat bots) to avoid getting killed.)
    1. Goomba Stomp (No longer PvP. Players must jump on a Roadhog bot's head.)

0TCTQ
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5 months ago 0.0.0

General:

  • Fixed no one wins the match when timer reaches zero right after round ends.
  • Fixed Soldier: 76(s) are not changing their facing directions randomly during "Ashe: Target Practice".
  • Wrecking Ball(s) now rolls pass through players & players cannot hit other players during "Hit the ball".

Balancings:

  • Reduced ammo from 10 to 6 during "Ashe: Target Practice".

Quality of Life:

  • Changed text "Left-click the sphere to answer" to "Use Primary fire on the sphere to answer" during question microgames.

0NNB4
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5 months ago 0.0.0

General:

  • Disabled infinite ammo during "Ashe: Target Practice", it was enabled during behind the scenes when trigger discipline was enabled (-1 life if miss).

Balancings:

  • Reduced the distance between player and the shaft before being pulled during "Roadhog: 10 hooks 1 UFO".
  • Reduced ammo from 15 to 10 during "Ashe: Target Practice".

Quality of Life:

  • Players are now invisible to be able see the goal during "Winston: Bubble Golf".
  • Third-person view is now disabled during "Ashe: Target Practice".

HXJD8
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5 months ago 0.0.0

Microgames Added:

    1. Sombra: Hack to kill (Hack someone to their death. No hack cooldown)
    1. Roadhog: 10 hooks 1 UFO (Hook an enemy under the light shaft to send them to death. Ability cooldown: 1.6 sec)
    1. Hit the ball (2 Wrecking Ball bots are rolling around, hit one of them to score.)

FSHMS
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5 months ago 0.0.0

Quality of Life:

  • Strengthen the look of the platforms.
  • Platforms and border lines now immediately recovered after a game is completed.
  • "Match Winners:" header is now changed to "Matches Won by Players:" text.
  • Added stands for each corner to not prove border lines are floating.
  • Changed the look of HUDs during boss stages.
  • Enlarged the flashing effect for indicating colors are switched during "Go to the color".
  • A sound effect is now played as well to indicate colors are switched "Go to the color".
  • Reinhardt bots now immediately disappear after "Avoid the trains" is completed.
  • A sound effect is now played to players who got injured during "Jumping Rope".

Microgames Added:

    1. Winston: Bubble Golf (Leap and drop your Barrier Projector to the center)
    1. D.Va: Touch the star (A star is placed randomly in the air, touch it by using Booster)

Boss Stage Added:

    1. Ashe: Target Practice (You lose 1 life every 1.5 sec, hit the target to restore a life)

A6XGGF
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5 months ago 0.0.0

Balancings:

  • Increased safe period from 3 sec to 4 sec during "Go to the color".

Quality of Life:

  • A flashing effect is now played to indicate colors are switched during "Go to the color".

4XPS2
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5 months ago 0.0.0

Quality of Life:

  • Fixed part of introduction message did not get removed after dismissing.

WQFJM
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5 months ago 0.0.0

General:

  • Fixed ultimate is not granted during "Mercy: One Punch" sometimes.

FPHXN
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5 months ago 0.0.0

This revision contains no notes

YSZSE
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5 months ago 0.0.0

This revision contains no notes

SGX3G
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5 months ago 0.0.0

Quality of Life:

  • Actually fixed "Special Mode:" header is placed under the selected mode for others sometimes.

HD6SC
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5 months ago 0.0.0

General:

  • Fixed boss stages does not actually award 3 scores if win.

Balancings:

  • Reduced charging speed of Reinhardt bots during "Avoid the trains" from 75% to 60%.

Boss Stage Added: 3) Go to the color (Go to the described color in 3 seconds)

XGW3R
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5 months ago 0.0.0

General:

  • Enlarged playfield for "Brigitte: Knock off an enemy" and "Roadhog: Sumo Wrestling".

Balancings:

  • Changed the ability cooldown from 0.6 sec to none during "Brigitte: Knock off an enemy".
  • Increased the pushing force and movement speed to 160% during "Roadhog: Sumo Wrestling".

MR4XY
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5 months ago 0.0.0

General:

  • Fixed players dies automatically during "Don't kill an enemy".

DV9MN
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5 months ago 0.0.0

Fix Attempt:

  • Players does not return to Torbjorn after a other hero microgame is completed rarely sometimes.

General:

  • Special modes now occur from 2nd match completed onwards, instead of 1st match.
  • Players are now greeted with few welcome & version messages on bottom-middle when they joined the game.
  • Changed how the right-side messages look like, also added "Latest code at https://workshop.codes/owwarez".

Balancings:

  • Changed the ability cooldown from 2 sec to 1.6 sec during "Genji: 1 Dash 1 Kill".
  • Significantly reduced the spread and travel speed of bombs during "Avoid bombs from sky".
  • Reduced the frequency of bombing during "Avoid bombs from sky" from 400ms to 500ms.

Quality of Life:

  • During "Slow Motion", all time mechanics except for in-game microgames are now unaffected.
  • Improved reevaluation when answering during question microgames, green spheres that appears when you looking at it are removed since it's redundant & saves space as well.
  • Fixed "Special Mode:" header is placed under the selected mode for others sometimes.
  • Hero of the stomper during "Goomba stomp" has been changed to Roadhog with a jump boost rather than Genji with optional double jump, hoping it will be easier to stomp on someone.
  • Reinhardt bots no longer charge each other when facing the same corner during "Avoid the trains".

Microgame Added:

  1. Mercy: One Punch (Punch someone with the blessed movement speed and Valkyrie-optional.)

RBK1W
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5 months ago 0.0.0

General:

  • Fixed beam does not kill players instantly during "Reach the end".
  • Players' third-person view are now cancelled during question microgames to be able see the answer spheres properly.

KXNFE
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6 months ago 0.0.0

General:

  • Fixed round end removes the additional movement speed given by "Gotta Go Fast".

C1R6J
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6 months ago 0.0.0
6 months ago 0.0.0

Placeholder Name and Code Update

OWWARE
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10 months ago 0.0.0

This revision contains no notes

WARIO
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