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🎮 OWWare - WarioWare Microgaming!

QDCRY
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Category:
Custom game mode

Author:
Bonkorn

Rating:
19

Version:
0.05.23-beta

Posted:
7 months ago

Last updated:
1 day ago

Tags:
warioware minigames party while you wait fast-paced wario mario

Project Links

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  • Current Version: v0.05.23-beta
  • Last Updated: 23/05/20
  • 43 microgames & 10 boss stages & 7 special modes are included in this version.
  • This game is currently in development which will receive updates frequently, be sure to always use the latest version for the best experience by using the import code (QDCRY)!
  • Discussions/Suggestions/Bug Report for this project at
  • https://discord.gg/34GQBGY

OWWare - WarioWare Microgaming!

OWWare is a custom game that emulates the gameplay style of the WarioWare game series on Nintendo consoles.

  • Fast-paced microgames will play.
  • Each microgame lasts for 5 seconds.
  • Follow the instructions to win a score!
  • A boss stage will play after every 5 microgames are played.
  • Each boss stage lasts for 30 seconds & awards 3 score if won.
  • A special mode will play after every 2 matches are completed & lasts for the entire match.
  • Most score wins on match end!

Inspired by one of the popular community gamemodes in Team Fortress 2 called TF2Ware.

Featured Videos:

Microgames:

No. Title Description Other Notes Whose Idea or Reference
01 Don't move Players must not move at all. from TF2Ware
02 Don't stop moving Players must keep moving. from TF2Ware
03 Kill an Enemy Players must kill an enemy. from TF2Ware
04 Don't hurt an Enemy Players must not hurt an enemy. roxyLalonde
05 Simon says: Move Players must move once. from TF2Ware
06 Someone says: Move Part of Simon says. Players must not move at all. from TF2Ware
07 Get on a Platform Only 2 platforms are remained in corner. Players must go to a platform and stay on it. from TF2Ware
08 Get on the Platform Only the center platform is remained. Players must go to the platform and stay on it. from TF2Ware
09 Kill an enemy Players must kill an enemy. All abilities available from TF2Ware
10 Don't hurt an enemy Players must not hurt an enemy. All abilities available roxyLalonde
11 Touch the Sky Players must perform jumps by using Concussion Mine to reach the required height. No cooldown for Concussion Mine from TF2Ware
12 Knock off an Enemy Players must knock off an enemy out of sphere by using Soundwave. Soundwave cooldown: 0.8 sec Airblast from TF2Ware
13 Sumo Wrestling Players must push an enemy out of sphere by using body. from Mario Party by Phasmite
14 Avoid the Kamikaze(s) 2 Junkrat(s) are spawned and runs towards to a random player. Players must stay away from the Junkrat(s) to avoid getting killed. from TF2Ware
15 1 dash 1 kill Players must kill an enemy by using Swift Strike. Swift Strike cooldown: 1.6 sec (No reset on kill) from Overwatch Community Servers
16 Goomba Stomp 2 Roadhog(s) are spawned and runs around randomly on the map. Players must jump on a Roadhog's head. from TF2Ware
17 Emote to Kill Players must emote to kill an enemy within their green ring. Emote to kill by Bonkorn
18 Enter a Door 3 doors (labelled A, B, and C) appears on the side. Players must enter one of the doors hoping it's the correct one to win. from TF2Ware
19 What is the Color? A text with non-respective text written and text color appears. 4 answer spheres will appear, pressing primary fire on it will answer it. Players must answer with the color of the text. Type the Color from TF2Ware
20 What is the Text? A text with non-respective text written and text color appears. 4 answer spheres will appear, pressing primary fire on it will answer it. Players must answer with the word of the text. Type the Word from TF2Ware
21 Avoid bombs from Sky Bombs are being dropped from above by Junkrat(s). Players must avoid getting killed by the bomb. Avoid the bombs from TF2Ware
22 Reach the End 2 deadly moving beams are obstructing the way to the end. Players must reach the end through the hazard of beams. Get to the end from TF2Ware
23 Dogfight Players start gliding in the sky. Players must kill an enemy by using Primary Fire, one shot one kill. Hikamao
24 Bubble Golf Players must leap and drop the Barrier Projector to the center.
25 Touch the star A star is appeared and placed randomly in the air. Players must reach the star by by using Booster.
26 Hack to Kill Players must kill an enemy by by using Hack. All abilities available No cooldown for Hack Hack to Kill by TehFoot
27 10 Hooks 1 UFO A light shaft appears on the center. Players kill an enemy by hooking them to the light shaft. Being on the light shaft will send you to death. Chain Hook cooldown: 1.6 sec 12 Hooks 1 Hole by Block
28 Hit the Ball 2 Wrecking Balls(s) are spawned and runs around randomly on the map. Players must hit one of the Wrecking Ball(s). Catch the Cubes from TF2Ware
29 Duplicate the Hero 2 random heroes are spawned and runs around randomly on the map. Players must find and duplicate the prompted hero. HyperReaper
30 Dodgeball Players must kill an enemy by using Accretion. Accertion cooldown: 0.5 sec HyperReaper
31 Crouch to Kill Players must crouch to kill an enemy within their green ring.
32 Nap Time Players must put an enemy that is awake to sleep by using Sleep Dart. Sleep Dart cooldown: 1.2 sec HyperReaper
33 Blink to Kill Players must kill an enemy by using Blink through them. Blink cooldown: 1.2 sec Flash from Overwatch 2 Talents Fight by Bonkorn
34 Avoid the Dragons 2 Hanzo(s) will unleash their Dragonstrike from random directions. Players must stay away from the Dragonstrike(s). HyperReaper
35 Russian Roulette 6 spheres appear on center of the map. Players must stay under one of the spheres. A random sphere will be selected as death and kill anyone in that sphere.
36 Freeze an Enemy Players must freeze an enemy that is not frozen by using primary fire. HyperReaper
37 Take Cover A D.Va will self-destruct on the center of the map while a Reinhardt will have his Barrier Shield show up in front of the D.Va's mech that is about to explode. Players must stay behind the Reinhardt's shield to survive the explosion. HyperReaper
38 Translocator Golf Players cannot move and must reach the goal by using Translocator. Translocator cooldown: 1.8 sec HyperReaper
39 Steal the Crown Each crown will appear on a random location of the map. The more players in the game, the more crowns are appeared. Players must touch one of the crowns and it will disappear. Blink cooldown: 1.2 sec TechnicalPichu
40 Skip the Laser A red laser beam will appear and moves toward the players on a height that cannot be simply jumped over. Players must jump over the laser with increased jump height by using Helix Rockets. Helix Rockets cooldown: 1.5 sec reets
41 Fire in the hole Players must kill an enemy by using Dynamite. Dynamite Rockets cooldown: 1.2 sec HyperReaper
42 Shoot the Imposter All both players and bots are switched to McCree. Players must shoot the bot and not the player. HyperReaper
43 Social Distance Players must stay away from each other for 5 meters or more.

Boss Stages:

No. Title Description Other Notes Whose Idea or Reference
01 Jumping Rope Players start with 5 lives. Getting hit by the rope will lose a life. Players must jump over the rope to survive. Jump the Rope from TF2Ware
02 Avoid the Trains 2 Reinhardt(s) are spawned on random side of the map and charges repeatedly. Players must avoid getting bumped by the Reinhardt(s) to survive. Avoid the trains from TF2Ware & Raging Thomas the Train by rangddang
03 Go to the Color 8 colored spheres are appeared on the map. Players have 3 seconds to go to the prompted color before they gets kills. Players must keep going to the correct color to survive. Colour Dance by TehFoot
04 Target Practice 2 Soldier: 76(s) are spawned and runs around randomly on the map. Players start with 5 lives, losing 1 life every 2 sec. Players must hit the Soldier: 76(s) to restore a life to survive. Max ammo for weapon: 4
05 Dropper Players start gliding in the sky. Players must avoid the red spheres to survive. Shiibe
06 Dodgeball A homing Zenyatta along with colored sphere, together as "The Ball" will spawn and start by target the player with most score. Speed of the ball increases by 1 each time it gets deflected, up to 5. The targeted player must avoid the ball by using Swift Strike or Deflect to bounce back the ball to survive. Players deflected the ball will send the ball to the closest player to their crosshair. However, players using Swift Strike against the ball will be stunned for a second. Swift Strike cooldown: 1.6 sec Deflect cooldown: 0.8 sec Deflect duration: 0.5 sec Genji Dodgeball by Mazawrath & Sparta from Island Party - Heroes Minigames by Jokaes
07 Hot Potato Players start with 5 lives, losing 1 live per second as the "Hot Potato Holder". The player with most score will be chosen as the "Hot Potato Holder" on start. The "Hot Potato Holder" must pass the Hot Potato to another player by hitting them to survive. Combat Roll cooldown: 2 sec McCree's Hot Potato by KevlaR
08 Spleef Entire floor is covered with blue platforms, players may use their weapon or Whip Shot to turn the platforms to red. Players standing on red platforms will suffer a serious burn at 150 dmg/s. Players must avoid standing on red platforms as much as possible to survive. Whip Shot cooldown: 3 sec Shield Bash cooldown: 3.5 sec Spleef in the Chamber by Bonkorn
09 Bowling Blowout Playfield is narrowed into 3 paths, a Wrecking Ball (The Ball) will start rolling from a random path towards the players. A second ball will appear after 10 seconds following game has started. Players must avoid getting rolled over by the balls to survive. HyperReaper
10 Basketbomb 2 Roadhog(s) are spawned and hover around in the air horizontally. Players start with 5 lives, losing 1 life every 2 sec. Players must hit the Roadhog(s) to restore a life to survive. Hikamao

Special Modes:

No. Title Description Whose Idea or Reference
01 Don't Score Players are challenged to not score any points. The winner will be the player with the least amount of score. from TF2Ware
02 Single Player Players are invisible from one another. from TF2Ware
03 Third Person Every player is now in third-person view. from TF2Ware
04 Slow Motion Every motion is slowed down by half.
05 Gotta Go Fast Every player's movement speed increased by 60%.
06 Out of my way Players push each other when bump to each other.
07 1 score on lose Players will lose a score when losing the game. HyperReaper

Changelog

1 day ago 0.05.23-beta
4 days ago 0.05.19-beta
11 days ago 0.05.13-beta

  • "-1 score on lose" wasn't actually added and now it's added.

G0C32
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11 days ago 0.05.13-beta

General:

  • Fixed color of the HUDs of jumping rope speed does not follow up when "Slow Motion" is enabled during "Jumping Rope".
  • Repositioned and resized the temporary special message on the sky.

Microgames Rework:

  • "Don't kill an enemy" has been changed to "Don't hurt an enemy". (Idea: roxyLalonde)
  • "McCree: Don't kill an enemy" has been changed to "McCree: Don't hurt an enemy". (Idea: roxyLalonde)

Special Mode Added:

    1. 1 score on lose (Players will lose a score when losing the game.) (Idea: HyperReaper)

TZSD6
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12 days ago 0.05.12-beta

This changelog is too long that it couldn't fit here (1500 characters limit). Full changelog at https://workshop.codes/owwarez

8CMQK
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17 days ago 0.0.0

General:

  • Players no longer sees the HUD of a microgame, boss stage or special mode being forced by host.
  • Removed "123" HUD spam that was used for debugging when "Out of my way" is running.
  • Fixed players cannot push each other during "Roadhog: Sumo Wrestling".
  • "Out of my way" is now disabled during "What is the color?" and "What is the text?".

GMBYW
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29 days ago 0.0.0

Microgames Replaced:

    1. Brigitte: Knock off an enemy replaced with Lucio: Knock off an enemy (Knock off an enemy out of the sphere using Soundwave. Soundwave cooldown: 0.8 sec)
    1. Mercy: One Punch replaced with Echo: Dogfight (Players start gliding in the sky. Players must kill an enemy using Primary Fire, one shot one kill.)

Microgames Added:

    1. Echo: Duplicate the hero (2 random heroes are spawned and runs around randomly on the map. Players must find and duplicate the prompted hero.)
    1. Sigma: Dodgeball (Players must kill an enemy using Accretion. Accertion cooldown: 0.5 sec)

Boss Stage Added:

    1. Echo: Dropper (Players start gliding in the sky. Players must avoid the red spheres to survive.)

Special Modes Added:

    1. Out of my way (Players push each other when bump to each other.)

This changelog is too long that it couldn't fit here (1500 characters limit). Full changelog at https://workshop.codes/owwarez

F5JSD
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about 1 month ago 0.0.0

General:

  • Fixed only "Slow Motion" is available in the special mode randomizer.

W6TBV
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about 1 month ago 0.0.0

General:

  • After microgames are excluded from being selected, the microgames will now be brought back again after 2 matches instead of 1 match.
  • "Slow Motion" is now disabled during "Go to the color".
  • Life decay time during "Ashe: Target Practice" is now unaffected by "Slow Motion".
  • Increased the color switch/safe period delay by 140ms non-explicitly to fill up the 30 seconds boss timer instead of 8th round was started but wasn't completed during "Go to the colors".

Balancings:

  • Increased life decay time from 1.5 sec to 2 sec during "Ashe: Target Practice".

Quality of Life:

  • Header type HUDs are now thickened to look better(?).
  • Grammatical changes in description for some games.
  • Big messages (pops up on top middle) are now small messages (pops up on bottom middle).
  • Renamed "3 scores if win" to "worth 3 scores".
  • Disabled being pushed by the border during "Genji: 1 dash 1 kill".
  • Players now automatically look at the sky to increase awareness after "Avoid bombs from sky" has started.

Microgames Rework:

    1. Avoid the Kamikaze (No longer PvP and renamed to Avoid the Kamikaze(s). Players must stay away from the Kamikaze(s) (Junkrat bots) to avoid getting killed.)
    1. Goomba Stomp (No longer PvP. Players must jump on a Roadhog bot's head.)

0TCTQ
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about 1 month ago 0.0.0

General:

  • Fixed no one wins the match when timer reaches zero right after round ends.
  • Fixed Soldier: 76(s) are not changing their facing directions randomly during "Ashe: Target Practice".
  • Wrecking Ball(s) now rolls pass through players & players cannot hit other players during "Hit the ball".

Balancings:

  • Reduced ammo from 10 to 6 during "Ashe: Target Practice".

Quality of Life:

  • Changed text "Left-click the sphere to answer" to "Use Primary fire on the sphere to answer" during question microgames.

0NNB4
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about 1 month ago 0.0.0

General:

  • Disabled infinite ammo during "Ashe: Target Practice", it was enabled during behind the scenes when trigger discipline was enabled (-1 life if miss).

Balancings:

  • Reduced the distance between player and the shaft before being pulled during "Roadhog: 10 hooks 1 UFO".
  • Reduced ammo from 15 to 10 during "Ashe: Target Practice".

Quality of Life:

  • Players are now invisible to be able see the goal during "Winston: Bubble Golf".
  • Third-person view is now disabled during "Ashe: Target Practice".

HXJD8
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about 1 month ago 0.0.0

Microgames Added:

    1. Sombra: Hack to kill (Hack someone to their death. No hack cooldown)
    1. Roadhog: 10 hooks 1 UFO (Hook an enemy under the light shaft to send them to death. Ability cooldown: 1.6 sec)
    1. Hit the ball (2 Wrecking Ball bots are rolling around, hit one of them to score.)

FSHMS
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about 1 month ago 0.0.0

Quality of Life:

  • Strengthen the look of the platforms.
  • Platforms and border lines now immediately recovered after a game is completed.
  • "Match Winners:" header is now changed to "Matches Won by Players:" text.
  • Added stands for each corner to not prove border lines are floating.
  • Changed the look of HUDs during boss stages.
  • Enlarged the flashing effect for indicating colors are switched during "Go to the color".
  • A sound effect is now played as well to indicate colors are switched "Go to the color".
  • Reinhardt bots now immediately disappear after "Avoid the trains" is completed.
  • A sound effect is now played to players who got injured during "Jumping Rope".

Microgames Added:

    1. Winston: Bubble Golf (Leap and drop your Barrier Projector to the center)
    1. D.Va: Touch the star (A star is placed randomly in the air, touch it by using Booster)

Boss Stage Added:

    1. Ashe: Target Practice (You lose 1 life every 1.5 sec, hit the target to restore a life)

A6XGGF
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about 1 month ago 0.0.0

Balancings:

  • Increased safe period from 3 sec to 4 sec during "Go to the color".

Quality of Life:

  • A flashing effect is now played to indicate colors are switched during "Go to the color".

4XPS2
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about 1 month ago 0.0.0

Quality of Life:

  • Fixed part of introduction message did not get removed after dismissing.

WQFJM
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about 1 month ago 0.0.0

General:

  • Fixed ultimate is not granted during "Mercy: One Punch" sometimes.

FPHXN
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about 1 month ago 0.0.0

This revision contains no notes

YSZSE
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about 1 month ago 0.0.0

This revision contains no notes

SGX3G
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about 1 month ago 0.0.0

Quality of Life:

  • Actually fixed "Special Mode:" header is placed under the selected mode for others sometimes.

HD6SC
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about 1 month ago 0.0.0

General:

  • Fixed boss stages does not actually award 3 scores if win.

Balancings:

  • Reduced charging speed of Reinhardt bots during "Avoid the trains" from 75% to 60%.

Boss Stage Added: 3) Go to the color (Go to the described color in 3 seconds)

XGW3R
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about 1 month ago 0.0.0

General:

  • Enlarged playfield for "Brigitte: Knock off an enemy" and "Roadhog: Sumo Wrestling".

Balancings:

  • Changed the ability cooldown from 0.6 sec to none during "Brigitte: Knock off an enemy".
  • Increased the pushing force and movement speed to 160% during "Roadhog: Sumo Wrestling".

MR4XY
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about 1 month ago 0.0.0

General:

  • Fixed players dies automatically during "Don't kill an enemy".

DV9MN
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about 1 month ago 0.0.0

Fix Attempt:

  • Players does not return to Torbjorn after a other hero microgame is completed rarely sometimes.

General:

  • Special modes now occur from 2nd match completed onwards, instead of 1st match.
  • Players are now greeted with few welcome & version messages on bottom-middle when they joined the game.
  • Changed how the right-side messages look like, also added "Latest code at https://workshop.codes/owwarez".

Balancings:

  • Changed the ability cooldown from 2 sec to 1.6 sec during "Genji: 1 Dash 1 Kill".
  • Significantly reduced the spread and travel speed of bombs during "Avoid bombs from sky".
  • Reduced the frequency of bombing during "Avoid bombs from sky" from 400ms to 500ms.

Quality of Life:

  • During "Slow Motion", all time mechanics except for in-game microgames are now unaffected.
  • Improved reevaluation when answering during question microgames, green spheres that appears when you looking at it are removed since it's redundant & saves space as well.
  • Fixed "Special Mode:" header is placed under the selected mode for others sometimes.
  • Hero of the stomper during "Goomba stomp" has been changed to Roadhog with a jump boost rather than Genji with optional double jump, hoping it will be easier to stomp on someone.
  • Reinhardt bots no longer charge each other when facing the same corner during "Avoid the trains".

Microgame Added:

  1. Mercy: One Punch (Punch someone with the blessed movement speed and Valkyrie-optional.)

RBK1W
click to copy
about 1 month ago 0.0.0

General:

  • Fixed beam does not kill players instantly during "Reach the end".
  • Players' third-person view are now cancelled during question microgames to be able see the answer spheres properly.

KXNFE
click to copy
about 1 month ago 0.0.0

General:

  • Fixed round end removes the additional movement speed given by "Gotta Go Fast".

C1R6J
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about 1 month ago 0.0.0
about 1 month ago 0.0.0

Placeholder Name and Code Update

OWWARE
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6 months ago 0.0.0

This revision contains no notes

WARIO
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