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Streamlined 1v1

MGCFE
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This code can also be found at workshop.codes/MGCFE

Category:
Training / Drills / Tools

Author:
Corrade

Rating:
6

Version:
1.6.0

Posted:
about 1 year ago

Last updated:
about 1 month ago

Tags:
1v1 deathmatch aim mge

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Streamlined 1v1

Streamlined 1v1. Preserves the balance and mechanics of regular Overwatch. Based on MGE from TF2.

Features

  • Smart respawn: Instantly respawn nearby your opponent after you die.
  • Respite: Receive a brief period of invulnerability after each exchange.
  • Refresh: Automatically reload, reset cooldowns, heal and cleanse statuses after getting a kill.
  • Health check: See how much health your opponent had remaining after they kill you.
  • Seamless rounds: After a match finishes, scores reset and the next round begins immediately.
  • Round history: Leave the record-keeping to the gamemode.

Import codes

  • v1.6: MGCFE
  • v1.5: B03MC
  • v1.4: CC8JR
  • v1.3: 9NJSR
  • v1.2: 5XWAR
  • v1.1: BFSDJ
  • v1.0: 3V02C

Changelog

v1.1: Huge improvements to spawning

  • Improved the randomness of spawns
  • Significantly reduced the time taken to respawn
  • Significantly reduced the delay for refreshing
  • Made refreshing restore a more current position
  • Fixed bugs with the teleport module used by the smart respawn and refresh features

v1.2: Code tidying

  • Refactored many rules and tidied up everything

v1.3: Minor QOL

  • Sharpened up and added UI/messages for controls, player disconnects and hero swaps/selects. Also added a sound for player joining
  • Fixed a player's score being able to change when they don't have an opponent
  • Trimmed out some variables
  • Disabled move speed in teleport module

v1.4: Visual QOL

  • Added a player join sound
  • Switching heroes now automatically opens the hero select UI - taken from Beemoo's aim arena
  • Round finishes have been made fancier
  • Added a notification for opponent hero changes

v1.5: Minor bug fixes

  • Disabled Sigma
  • Games now start immediately
  • Disabled the in-game announcer
  • Fixed a bug with respawning multiple times in a very short interval
  • Removed a small impulse the player would receive towards their opponent upon respawning
  • Fixed a bug with an endless round-reset loop occuring when an enemy with a non-zero scrore would disconnect

v1.6: Tidying and improvements to spawning

  • Added player names to round history
  • Incorporated custom strings to improve instructions
  • Code clean-up
  • Added out-of-bounds checks

Changelog

about 1 year ago 1.5.0

This revision contains no notes

B03MC
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about 1 year ago 1.5.0

This revision contains no notes

7NAY0
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about 1 year ago 1.5.0

This revision contains no notes

NECPV
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about 1 year ago 1.4.0

This revision contains no notes

CC8JR
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about 1 year ago 1.3.0

This revision contains no notes

9NJSR
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about 1 year ago 1.3.0

This revision contains no notes

5XWAR
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about 1 year ago 1.2.0

This revision contains no notes

60DSZ
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about 1 year ago 1.0.0

This revision contains no notes

3V02C
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