Junkerpocalypse Endless PvE Hero Defense
Junkertown is being invaded by an endless army! Keep them from killing the hero they've come for! If the hero or all of the players die you lose. As you defend the hero you'll progress to higher rounds and unlock new enemies. This mode currently supports 29 heroes with unique attacking styles as enemies. Once you've unlocked all of the enemies you'll have to escort the hero to the safe zone in a unique round format. If you succeed you'll have to defend a new hero and the enemies will begin to spawn with modifiers. Modifiers change the behavior and stats of regular enemies. A few examples are:
Durable Enemies - Enemies that have more health and less damage
Life Stealing Enemies - Enemies that heal when they do damage
Fast Enemies - Enemies that move quickly, but have less damage and health
This mode doesn't just spawn a bunch of enemy heroes purely at random. There's 4 subtypes of enemies that make up each wave.
Regular Troops - Regular troops are the most commonly spawned enemy and aren't particularly threatening alone. A few examples are basic Soldier 76s that just shoot and Ashes that just throw dynamite after a while.
Tanks - Tanks are the second most common and unlocked shortly after starting. The Tank enemy class isn't the same as the Tank class in the actual game. Reaper and Brigitte are members of the Tank class in this gamemode. They typically spawn with a group of regular troops and have more health and damage than the regular troops.
Minibosses - Minibosses are the second rarest enemy type. They aren't unlocked until a few rounds are completed and spawn rarely if at all. They're essentially members of the Tank enemy class with special utility. Lucio for example speed boosts other enemies and Zenyatta applies his Discord Orb to players.
Bosses - Bosses are the rarest enemy type. They're locked until several rounds have been completed and typically will only spawn once during a round if a boss is going to spawn during that round. The Boss enemy class is made entirely of heroes from the Tank class in the regular game. Some bosses are just big enemies with lots of health and damage like Roadhog. Other bosses have unique abilities like Orisa's ability to stomp the ground and launch players into the air.
Overall this is meant to make each round feel unique.
This mode also includes difficulty settings. The difficulty of the mode can be set in the spawn room by the host player before the game starts using the primary and secondary fire buttons. Higher numbers mean more difficulty. This affects the strength of the enemies as well as the hero that's picked for you to defend. Every hero is available for players to pick unmodified at the start of the game. Excluding Torbjorn and Symmetra's turrets, which can't be targeted by the enemies and were disabled as a result. The hero you're defending responds to some communications like group up. If no settings are selected by the host player in the spawn room the game will start at normal difficulty. Teammates can be revived by standing in the yellow circle where they died. This mode is technically endless, but counts as a victory once the first hero you're defending is successfully escorted to the safe zone.
Improved reviving and fixed some bugs!
This mode has been drastically reworked! There's no more shop and many of the enemies behave differently.
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