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Big Boss Series: Soulbreaker Reinhardt Full PvE!!!

4M0DM
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Category:
Custom game mode

Author:
LazaC

Rating:
1

Version:
1.3.6

Posted:
4 months ago

Last updated:
17 days ago

Tags:
boss pve boss fight raid dungeon lazac team group party 6 challenge hard difficult

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Big Boss: Reinhardt

Phase 1: Purification (Technical) Until boss reaches 40% HP.

Phase 2: Bridge of Doom (Burst) Until boss reaches 0 HP.

Official Script video: https://youtu.be/wqcOLn_gJpA

Normal Mode: 4M0DM

Heroic Mode: A971X

Mythic Mode: H52VG

Note: Hi guys! I tried to make this boss fight challenging. Normal mode is just to get people used to the mechanics. If you want real challenge go for Heroic or even the Mythic difficulty!! (I could not test Mythic alone, could be some bugs there) Videos from tests: https://youtu.be/gm0Ju9ZeiDo ... https://youtu.be/1bjpB1n1qmA... https://youtu.be/9MzgfsdhMJU... https://youtu.be/PokdrQO3YdU

>>>I ask everyone, who can play with friends in group of 6, and likes the good ol' dungeon feeling of MMORPGS, please enjoy! If you make a video of it for youtube or streaming it, please write to me at azlazactv@gmail.com and I will check it out. I tested this mode with 2 groups so far, both had a blast after understanding the mechanics. Thank you. LazaC

Raid Slots:

Slot 0 - Tank

Slot 1 - Tank

Slot 2 - DPS

Slot 3 - DPS

Slot 4 - Healer

Slot 5 - Healer

(You can deter from this, this is just a suggestion)

Normal Mode:

>Boss HP: 25.000

>Damage: 250%

>Players' deal damage: 20% basic / some heroes modified

>Combat Ultimate Charge Generation: 100%

>Passive Ultimate Charge Generation: 200%

>Projectile Speed: 60%

>Firestrike: No Cooldown (0%)

Normal Mode Abilities:

>Autoattack Fire Strike

>Vampire Strike

Whenever the boss deals damage to a player he gets a Blood Counter (BC). Every 10 second, the boss heals himself for BC x 30. BCs are reset to 0 after the effect occurs. The ability has a green visual on the boss when activated. (even if the BC was 0) and comes up as a Small Message as well.

>Disorientation Curse

Every 21 seconds the boss targets 1 random Living player and disorients him, making his aim speed much higher than usual. The effect last for 3 seconds, then the aim speed sets back to normal, and the 21 second cooldown starts again. This effect has a visual on the player (burning) and also plays an audio for the player for the duration. Also plays a Small Message on the screen 'XY hero icon IS CURSED!' for every player. The cooldown has a HUD in the right upper corner of the screen for every player.

>Hammer Down

When the Boss reaches 100% ultimate charge it will perform the ultimate move, shattering the ground, damaging for extra 100 and knocking down every player in its path. Ultimate charge generation passively happens during the fight, but keep in mind, that every successful Firestrike lands on a team member will result giving ultimate charge to the boss. On the right hand side of the screen, just below the Disorientation Curse cooldown counter, you can check the current Ultimate charge of the boss.

Purification (PHASE 1 ONLY!!!)

Purification is a technical mechanic which needs some coordination with the team.

Under the boss' feat there is a clock counter says: Purification

This clock signals the happening of the next purification.

The map is divided into 2 separate parts, where the boss is in the middle. The 2 platforms have 3 players each.

LEFT SIDE has: Players in Slot 1, 3, 5 (odd)

RIGHT SIDE has: Players in Slot 0, 2, 4 (even)

During Purification one of the Platforms will be filled with Purifying Globes (white orbs) which players have to avoid by escaping through the building and going around an opened up path, back to the platform where they started before time runs out.

Purifying Globes will stack a 4% max health d/s DoT on the player that touches them. This DoT cannot be removed by the players with normal abilites, the only way to remove it is by going through the Green Orb (which is placed outside of the back of the building that you have to go through) otherwise you have to heal them out. Keep in mind that the effect stacks, try to avoid getting to many.

When the clock reaches 0 SEC the first Purification starts, covering LEFT SIDE with Purifying Globes. At that moment, the Red (Killer) Globe will open up inside the building, allowing passage for 5 seconds. Players have to go through the building, up the stairs and going back to the boss through the opened up place (red globes will be removed for this time). On the left upper corner of the screen players can see a Purification Counter which indicates when the Purifying Globes will disappear, so players can time their movement accordingly, going back to their platforms.

After the Purification Counter reaches 0, players have only 4 seconds to get back to their platform before the Red (Killer) Globes appear again.

By the time the first 3 players arrives back to their Side, the Purification Clock will be already in motion. This time RIGHT SIDE has to perform the same.

>Bridge of Doom (PHASE 2)

The boss will be teleporting nearer and nearer in every 15 seconds to the players.

Heroic Mode:

>Boss HP: 30.000

>Damage: 300%

>Players' deal damage: 20% basic / some heroes modified

>Combat Ultimate Charge Generation: 100%

>Passive Ultimate Charge Generation: 300%

>Projectile Speed: 80%

>Firestrike: No Cooldown (0%)

Heroic Ability modifications:

>Vampire Strike: BC x 35 HP heal.

>Disorientation Curse: 2 random player targeted and lasts for 5 seconds.

>Purification: Purifying Globe DoT is 7% max health d/s.

>Hammer Down damage is 50+50 (for 2 BC).

Mythic Mode:

>Boss HP: 35.000

>Damage: 300%

>Players' deal damage: 30% basic / some heroes modified

>Combat Ultimate Charge Generation: 150%

>Passive Ultimate Charge Generation: 500%

>Projectile Speed: 100%

>Firestrike: No Cooldown (0%)

Mythic Ability modification:

>Vampire Strike: BC x 40 HP heal.

>Disorientation Curse: 2 random players targeted. Cooldown only 17 seconds lasts for 5 seconds. Players get cursed for 3 seconds after taking damage from Firestrike or Hammer Down (or the last Purifying Globe).

>Hammer Down: Deals instant 30+30 damage. (Double BC for Boss)

>Purification: Purifying Globe Dot is 10% max health d/s. Player only have 3 seconds to jump back to their sides after the Purification Counter HUD reaches 0.

>Bridge of Doom: Teleporting nearer every 20 seconds.

NEW ABILITY

>Bridesmaid (PHASE 2 ONLY!!)

An Add (Mercy) spawns behind the Boss and heals him continuously over time.

The Add can only heal (50 h/s) and is not required to kill to finish the boss. You can decide on killing it first then killing the boss OR just ignore it and burst through its healing. The add receives 120% damage.

Changelog

17 days ago 1.3.6

Hero Changes: ---Mercy (Mercy's healing is on 200% atm and I think she needs this amount to be viable in this fight. Especially on harder difficulties even 1 Fire Strike can hurt really badly. So I had to come up a way to nerf this character - because it was too easy to play her, mostly because of her ult - and to make the character a little bit challenging.)

Damage Done: +10% to normal Healing Received: 50% (because Regeneration was a bit OP with 200% healing) Ultimate charging: Normal-40% / Heroic-50% / Mythic: 50% Healing done: 250% (only on Mythic difficulty)

4M0DM
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about 1 month ago 1.3.0

HERO changes >> on my discord

BOSS Changes: --Touching purification will write a Small Message, so you can notice it more easily --Vampire Strike Healing will come up as a Small Message for all players, so you can see how much healing the boss does. Maybe you have to avoid shots better! --Disorientation Curse, cursed people will come up as a Small Message instead of being a Big Message all over the screen. --Hammer Down! does 100 dmg (Normal) / 50+50 dmg (Heroic) / 75+75 dmg (Mythic) --Getting hit by Fire strike, Hammer Down or the last Globe of Purification on Mythic difficulty will curse the player for 3 seconds (down from 5), additionally if players are currently having a curse on them, they cannot get another from taking damage. --Bridesmaid Add on Mythic difficulty (Mercy) will now correctly heal, appear, disappear when it should. Also its HP is reduced to 400% (down from 500%) and its Damage Received is at 120%.

BUG fixes and Upgrades: --Made the purple orbs at the doors unavoidable when they come back after reappearing. --Placed icons on messages for easier visibility and more flavor. --Purification counters are destroyed upon entering Phase 2. --Purification loop stops upon entering Phase 2. --Starting Messages will teach players about very base mechanics, and they become Small Messages instead of being Big.

4M0DM
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about 1 month ago 1.2.5

-Switched some RED killer orbs into being a PURPLE obstacle orb. PURPLE orbs are just pushing players away from their epicenter, disallowing passage at key places. --The Orbs at Left Side and Right Side doors, that usually open up when Purification starts are now Purple. --The Orb around the Boss is now Purple. --The Orbs in Phase 2, on the side of the Bridge where you could go down the stairs are now Purple. (This modification came in due to our experiences duirng testing and playing. We felt like we really have to be concious about those orbs and it restricted our playstyle in a way. Making these Orbs not kill someone instantly will improve players gameplay as they don't have to constantly worry about stepping into something outside of their field of view, that kills them.)

TD6SB
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about 1 month ago 1.2.5

-Switched some RED killer orbs into being a PURPLE obstacle orb. PURPLE orbs are just pushing players away from their epicenter, disallowing passage at key places. --The Orbs at Left Side and Right Side doors, that usually open up when Purification starts are now Purple. --The Orb around the Boss is now Purple. --The Orbs in Phase 2, on the side of the Bridge where you could go down the stairs are now Purple. (This modification came in due to our experiences duirng testing and playing. We felt like we really have to be concious about those orbs and it restricted our playstyle in a way. Making these Orbs not kill someone instantly will improve players gameplay as they don't have to constantly worry about stepping into something outside of their field of view, that kills them.)

KHHN6
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2 months ago 1.2.4

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PD7WH
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3 months ago 1.2.2

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NREDC
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3 months ago 1.1.0

Patch 1.1 - NORMAL MODE ONLY -New Hero available to play! Pharah has been added to the game, have fun with it! -Boss ability: Vampire Strike now heals the boss BC x 200 (players stood a lot in the line of fire, this change will make not avoiding auto attacks more punishing) -Boss ability: Disorientation Curse now has a 22 second cooldown but still lasts for 5 seconds. (during the testing the timing of the curse matched the Purification's timing too close, this change will help players adjust before or after purification comes) -2 extra Death Globes (red) had been added, to prevent Hanzo going around the building from the outside.

Hero Changes: Sombra, Widowmaker, Wreking Ball, Hanzo, Genji, Mercy, Bastion, Torbjörn, Junkrat. BUGFIXES: -Fixed a glitch with Hammer Down, where the boss did not use his ultimate because of a timing issue and after it stopped for the whole encounter. -Fixed an audio bug, where every player could hear the curse's sound effect, not only the affected player. -Fixed Death Globe (red) #23 which did not killed the players apparently. Now it will MURDER anyone going in. -Updated the Description of the game mode. THANK YOU FOR TESTING IT!

RQYE2
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4 months ago 1.0.0

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SV8FSQ
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