[ZM2] Zombie Plague Infection
Survive 'til the round ends or infect everyone!
As survivors (non-Reaper/Moira): Shoot zombies to keep them away, headshot kills makes them lose a stack of mutagen. Survive 'til the end of the round to earn 2 extra points.
As zombies (Reaper/Moira): Melee to infect survivors, each kill gives you a stack of mutagen that enhances your stats/abilities when full. Reach level 4 (alpha) to enjoy a bonus 2 points for zombies' victory.
Inspired by CS1.6 zombie mode.
(Patch number format: # of major game features added . # of playable characters added . # of bug fixes and minor updates)
Significantly reduced server load spikes.
Genji no longer takes damage during Swift Strike.
Changed Reaper's Wraith Form hovering mechanics to add in more give.
Increased Moira's Fade cooldown from 7 to 8 seconds. Slightly reduced movement speed for level 2 and level 3 zombies.
Fixed a problem where Genji would die in only 2 hits instead of intended 4 with no indication.
Fixed a problem where the first zombie would start from level 2 when there were 4 players in lobby.
Fixed a problem where B.O.B.'s attacks wouldn't interrupt Undead's Resilience.
Fixed a problem where B.O.B.'s attacks wouldn't slow zombies down properly when they are burning.
Fixed a problem where B.O.B.'s attacks wouldn't slow zombies down properly.
Fixed a problem where survivors would stop healing back B.O.B.'s damage when damaged by another survivor.
Fixed a problem where survivors wouldn't heal back B.O.B.'s damage.
Fixed a problem where Incendiary Ammo counter wouldn't show up.
Fixed a problem where Ana's immunity only applied to one survivor if multiple survivors were affected by one single Biotic Grenade.
The second initial zombie now start from level 2 when there are less than 6 players in lobby.
Fixed some in-game spelling errors. Added mystery powerups for survivors to pick up.
Fixed a problem where zombies' tagging icons wouldn't expire.
Added more tolerance for enemy tagging.
Fixed a problem where Ana's Sleep Dart could hit allies standing right next to a zombie.
Improved Ashe's weapon knockback calculation. Removed level 1 zombies' vertical mobilities on ability 1. Added functions for all players to tag an enemy for a brief period of time.
Time per round (after first contact) reduced from 3 minutes to 2 minutes and 30 seconds. Improved Genji's Swift Strike -> Deflect combo knockback and knock down duration.
Added rooting effect for alpha Reaper's ultimate.
Improved accuracy of off-screen zombie indicatiors. Improved Baptiste weapon knockback calculations. Number of rounds per map increased from 3 to 5.
Added skull icons to alert survivors for nearby off-screen zombies who are within line of sight. Reduced Soldier:76 and McCree's weapon knockback. Increased Ashe's weapon knockback.
Increased Ana's Biotic Grenade cooldown from 8 to 10. Survivors who are affected by Biotic Grenade now become invulnerable to all damage.
Added spawning tips for both survivors and zombies.
Updated some dev setting conditions.
Added Genji as a playable survivor.
Fixed a problem that caused Ana's Sleep Dart to affect other survivors when fired at a point-blank range.
Fixed a problem that prevented Undead's Resilience from taking effect.
Fixed a problem where sometimes ability 2 was disabled for survivors who were not using Baptiste before first contact.
Survivors can now change heroes if died before first contact. Fixed a bug where dummy bots will switch back to their survivor heroes after being killed as zombies.
Increased zombie minimum respawn time from 5 to 6. Reduced zombie maximum respawn time from 10 to 8.
Added a jump pad for Château Guillard.
Fixed a problem where Ana could not be infected.
Updated Ana's tooltips.
Added Ana as a playable survivor. Updated McCree's tooltips.
Fixed a problem that prevented Undead's Resilience from properly working.
Undead's Resilience now requires zombies to stay out of combat for 5 seconds to take effect, while it no longer gets interrupted by moving.
Fixed a problem that prevented zombies' group up icon to expire.
Fixed a problem that caused one of the initial zombies to start from level 1.
Added round indications for all players via small message. There's now only 5 players required to have second zombie spawning at first contact.
Reduced vertical knockback for all survivors. Enhanced knockback calculation mechanic.
Fixed Widowmaker's ability to stun zombies upon speeding melee.
Tooltips have been enhanced.
Updated Baptiste's tooltips.
Removed McCree's ability to stun other survivors.
Removed Widowmaker's headshot stuns when not scoped in. Removed Baptiste's stun from Regenerative Burst. Reduced knockback strength for Soldier: 76's primary fire. Reduced knockback strength for Baptiste's primary fire. Increased effectiveness for Undead's Resilience across all levels.
Fixed auras visibility issues.
Added auras to indicate opposing teams. Added abilities for all players to mark a position with interact button. Added abilities for all players to mark themselves for teammates with "Group Up" command. Fixed an issue that prevented zombies from healing themselves. Fixed an issue that allowed alpha zombies to gain ultimate charge while casting ult. Fixed an issue that caused survivors to earn 2 points instead of 1 when killing zombies with non-headshot damage. Fixed an issue that prevented zombies from winning the round when there is a player not spawned.
Added HUD text for survivor indications. Added victory condition for survivors when no zombie is left in the game. Moira now leaves a red trail in her wake when using Fade. Moira's Fade cooldown increased from 6 to 7, Biotic Orb cooldown increased from 10 to 12. Reaper's Shadow Step cooldown increased from 10 to 12. Reduced Baptiste's Regenerative Burst knockback at a further range.
Added ultimate abilities for zombie alpha. Only one zombie alpha is permitted in game.
This revision contains no notes