Back to home

Run from the Sun (Phases)

71DEZ
click to copy
This code is over 6 months old.
Codes expire after 6 months and will no longer function.
This game is archived.
If you with to unarchive it, click the "restore" button in the options menu.
This code can also be found at workshop.codes/71DEZ

Category:
Custom game mode

Author:
Voxcae

Rating:
8

Version:
3.6.8

Posted:
about 1 year ago

Last updated:
8 months ago

Tags:
sun star run survive escape rising lava

Share this workshop!

Options

Run

Sun Behaviour

The sun chases the closest player to it, violated by Widow using ult, in which it will instead chase the closest person to her crosshair. The sun has a damage speed, and a linger limit. The damage speed is normal damage, while the linger limit will kill regardless of health, with a single exception, you can probably guess which hero I'm talking about. All the star's properties are different based on each phase. The star will constantly grow throughout the match.

Phase Details

Nebula

The first phase, pretty, and barely a threat, however, should you die to it, the clouds will preserve your max health, converting it into mass as it changes to the next phase. The clouds may look big, but the hitbox is a fraction of the visual size.

Protostar

The second phase, it's blue, and HOT. The star's kill time is 3x faster than an average star, or red giant, and the damage output is as well. The star will also send out solar a prominence at anyone nearby, dealing a hefty 50 damage.

Average Star

The third phase of the star may resemble that of our sun. Fun fact, this was what the original star looked like when this mode only had a single sun. Fully updated, the star emits UV radiation, damaging anyone within LOS of the star. The damage is small, but will scale depending on your character's max hp. The star will also send out solar winds to the furthest player, should the player be over 80 meters of the star's surface. Mind the red ring around it indicating the 80 meter mark.

Red Giant

The fourth, and one of the scariest stages. Renowned for its immense size, make sure to find a wide- open space if you want to rotate. The phase also holds access to solar flares. These will damage the person who it chases should they be within radius of the surface. However, the radius is relatively large, so don't get your hopes up about not getting hit. The flares will damage you for 25 every 2 seconds.

Final Phases

SupernovaToVortex These phases are significantly more powerful than the previous. There are 3 options, randomly chosen via the Workshop's will.

Black Hole

Massive, quiet, and powerful. Should you enter the event horizon, and linger for any more than 1.2 seconds, there are no hopes of escaping. The Black Hole has a kill time equivalent to those of the red giant, or average star, but unless you aren't the only one being spaghettified, the kill time should not matter to you. Everyone will gain a 50% movespeed boost during this phase.

White Dwarf Star

Small, but strong. Do not underestimate it. There is a large radius, indicated by a white circle, surrounding the star. Should you find yourself within it, you will take excruciating damage, and be subject to its gravitational field. Though weaker than the gravity of the Black Hole, it will not wait for you to escape before pulling you in. If you touch the White Dwarf directly, it will have no mercy, killing you instantly.

Neutron Star

The White Dwarf's baby cousin. However, it is even more potent. The star, while having a weaker pull, has an infinite pull radius. Instead of having a pulling ring surrounding it, it has a ring in which it will forcefully impulse you inwards at a 5 second interval. It has an even smaller ring, in which you will be subject to some of the most damaging forces in the cosmos. As does the White Dwarf, the Neutron kills you instantly, with a smaller size to compensate for its otherwise superiority to the White Dwarf.

Major Hero Changes

If not for hero changes, some characters would be near useless. Here are the details.

Zenyatta

The most complex, yet possibly the most effective hero, IF the enemy does nothing to counter you. Harmony orb has been re-created, and can be applied to you yourself by aiming down. If Zen emotes, after about a second of delay, the positions of the harmony and discord targets will be swapped, targets gaining .25 sec of invincibility. By harmonied targets, this includes Zen himself. However, if either target presses crouch while on the ground, Zen will be stunned, most likely dooming him. Yes, an easy counter, but many do not take this into consideration.Should people start paying attention, Zen may be buffed, but if people do start to catch on, Zen will still hard counter any aerial-reliant heroes.

Zarya

Energy converts into velocity. Yeah, you read that right. Zarya will gain around 38% energy from a full use of this. Zarya will gain 0.33% movespeed per 1% charge. During Black Hole, she will gain 0.5% per 1%. Beware, as the star's lingering limit will kill Zarya through her barrier, and after it ends if she cannot escape in time. Zarya also has increased knock-back on her particle cannon.

Wrecking Ball

Hammond's grapple has a 5 second limit, and his gravity is increased, with jump height increased in compensation. Hammond also has a slower movement speed multiplier. Health significantly decreased. Ult stuns targets.

Widow-maker

Widow's ultimate is her only change. It is also the coolest change in the game. Using her ultimate will cause the sun to chase the person she aims closest, regardless of how close she aims to them, or if she even aims at them at all. This will have a natural delay of ~1 second after casting it. Widowmaker also has slightly less gravity.

Torbjorn

Torbjorn's turret will steal the healing of whoever it targets, and transfer it to him, in double the magnitude. It also increases the target's damage received by 25%. That is it for Torb.

Symmetra

Symmetra's turrets have been disabled due to not being able to destroy them. However, Sym's charged shot (6 second CD) will tether the person it hits to the closest player within a short-medium distance of the target. This includes herself. It has increased speed so it's easier to hit.

Sombra

Invis has its classic 6 second limit, and trans activates instantly to prevent cross-map camping. However, trans goes pretty far before it activates. Stealth will make Olivia invulnerable to ultraviolet.

Sigma

Kinetic will increase Sigma's speed by 20% (this increases during Vortex), and will allow him to absorb stellar ejections such as solar flares, and solar a prominence, converting them into health. Keep in mind, just because this is a Workshop feature, doesn't mean you don't have to face the sun to absorb its ejections. Accretion will deal self-knockback similar to that of Coach Gun.

Roadhog

Scrap gun headshots deal self and enemy knock-back. similar to McCree, but shooting has a longer delay.

Reinhardt

Rein can literally break a wall. Ok, not literally, but he can phase through one wall per charge usage, hold crouch to cancel this. To compensate, Rein has a decreased charge speed relative to his movespeed percentage.

Mercy

A plethora of changes, this one has! Free-for-all stylized Guardian Angel has been implemented, hold the regular Guardian Angel button to fly to an enemy (or I guess teammate in this context? Idk.) Resurrect has been reintegrated, YET implemented differently. Press the regular rez button no more than 2.5 seconds BEFORE dying (no rez while dead), to come back with full heath. (Note: It is not recommended to save rez til final 2 players remaining, the results will not be what I call satisfying.) Valk, due to having incredible power, has been nerfed. If you are over 80 meters, a solar wind/relativistic jet will be fired at you, regardless of the stage of the star. Additionally, glide has a 7 second limit.

Mei

Cryo freeze will slide, bounce off walls, and have extra aerial momentum.

McCree

Fan Hammer will knock you back, as if firing 6 less powerful coach gun shots. Headshots will knock both you and the enemy back, similar to Hog.

Lucio

Wall ride will deal 9 damage per 2 seconds, you will be slowed and your heal will be disabled for two seconds after touching a wall, this will loop in accordance with the wall ride damage. Your movespeed is slower than average. In compensation, you take less ultraviolet damage.

Hanzo

Firing a fully charged sonic arrow will fire a shock arrow. The radius of the detonation is small, but will increase after 0.7 seconds of being fired. The arrow will have the total stun time of a McCree stunner. The arrow is removed as each phase passes, and the maximum time the arrow can be out for is 8 seconds. Wall-climb will not launch you sky-high.

Genji

Wall-climb will not launch you sky-high.

Doomfist

Rocket Punch will instantly activate and apply a self-stun due to launching you light years forward. Seismic can be cancelled by pressing primary fire.

Brigitte

Shield pack transformed into a self-heal for 100, 11 second CD.

Bastion

Extremely fast ult gain, shorter ult, higher knock-back.

Baptiste

Meleeing in immort will knock opponent, can't die in immort from star, contrary to other invincibility abilities. Exiting Immortality gives 40 HP per use of the ability.

Ashe

Dynamite will make victim take 50% more damage, mustn't be detonated with coach gun and must be detonated quickly. Primary fire is disabled until using dynamite.

Ana

Nano-boost will increase walkspeed by 50%. During Vortex, it will increase walkspeed by 125%.

Current Hero Rankings

TierList BalanceChart Credit

Credit to CrimsonRisin#1707 and Legendhero for developing the base game, HazelStorm#1315 for making the original anti-join system, Guacamole#11106 for the popularization of my gamemode as well as development on his own branch of it, and Angel#110934 and Stoke#11708 for helping with some heroes and balancing.

Changelog

8 months ago 3.6.8

Decreased star sizes across the board, nerfed solar flares and UV. Stored star properties as variables.

71DEZ
click to copy
9 months ago 3.6.8

Decreased star sizes across the board, nerfed solar flares and UV. Stored star properties as variables.

S0WBN
click to copy
9 months ago 3.6.7

Increased player limit to 12 players, reworked Doomfist's rocket punch to be slower rather than inducing self-stun, and fixed ball's ult not dealing stun.

XF67A
click to copy
9 months ago 3.6.7

Increased player limit to 12 players, reworked Doomfist's rocket punch to be slower rather than inducing self-stun, and fixed ball's ult not dealing stun.

JJ8B8
click to copy
9 months ago 3.6.5

SURVIVABILITY UPDATE: Nerfed Protostar DPS from 325 to 200. Nerfed Solar Prominence damage from 18.5% max HP to 15%. | Nerfed Average Star and Red Giant DPS from 125 to 95. | Nerfed UV damage from 3% max HP to 2.5%. | Nerfed Solar Flare damage from 25 to 20. | Nerfed Ana Sleep CD from 12 to 15 seconds, and Nade CD from 3.5 to 5 seconds. | Nerfed Winston ult duration from 100 to 50%. Nerfed Winston health from 500 to 200. Nerfed Winston's jump CD from 6 seconds to 9 seconds. Nerfed WInston's Barrier CD from 20 to 25 seconds. | Nerfed Reinhardt's health from 500 to 400. | Nerfed Roadhog's health from 600 to 500. Nerfed Roadhog's Take a Breather total healing dealt from 100 to 80. | Buffed Baptiste's Immortality field, exiting it will now grant 40 HP ONCE PER USE. Nerfed Baptiste's Immortality Field CD from 25 seconds to 75 seconds. | Buffed Lúcio's health from 200 to 250. Nerfed Lúcio's healing dealt from 100% to 83% | Nerfed Orisa's HP from 450 to 375. | Nerfed Brigitte's Whip Shot knockback dealt from 200% to 160% | Nerfed Doomfist's Health from 400 to 250 | Added text indicating Hanzo's stun arrow location. | Fixed some bugs. | Improved script load. DEVELOPER COMMENTS: I felt that the game was too punishing during early phases for newer players. I have nerfed the DPS of the stars in the first 3 phases after Nebula. This also nerfs all stuns. I have nerfed some heal abilities and the HP of many tanks to compensate for the increase in survivability across all players.

FR5H3
click to copy
10 months ago 3.6.5

SURVIVABILITY UPDATE: Nerfed Protostar DPS from 325 to 200. Nerfed Solar Prominence damage from 18.5% max HP to 15%. | Nerfed Average Star and Red Giant DPS from 125 to 95. | Nerfed UV damage from 3% max HP to 2.5%. | Nerfed Solar Flare damage from 25 to 20. | Nerfed Ana Sleep CD from 12 to 15 seconds, and Nade CD from 3.5 to 5 seconds. | Nerfed Winston ult duration from 100 to 50%. Nerfed Winston health from 500 to 200. Nerfed Winston's jump CD from 6 seconds to 9 seconds. Nerfed WInston's Barrier CD from 20 to 25 seconds. | Nerfed Reinhardt's health from 500 to 400. | Nerfed Roadhog's health from 600 to 500. Nerfed Roadhog's Take a Breather total healing dealt from 100 to 80. | Buffed Baptiste's Immortality field, exiting it will now grant 40 HP ONCE PER USE. Nerfed Baptiste's Immortality Field CD from 25 seconds to 75 seconds. | Buffed Lúcio's health from 200 to 250. Nerfed Lúcio's healing dealt from 100% to 83% | Nerfed Orisa's HP from 450 to 375. | Nerfed Brigitte's Whip Shot knockback dealt from 200% to 160% | Nerfed Doomfist's Health from 400 to 250 | Added text indicating Hanzo's stun arrow location. | Fixed some bugs. | Improved script load. DEVELOPER COMMENTS: I felt that the game was too punishing during early phases for newer players. I have nerfed the DPS of the stars in the first 3 phases after Nebula. This also nerfs all stuns. I have nerfed some heal abilities and the HP of many tanks to compensate for the increase in survivability across all players.

5B1J5
click to copy
11 months ago 3.6.5

SURVIVABILITY UPDATE: Nerfed Protostar DPS from 325 to 200. Nerfed Solar Prominence damage from 18.5% max HP to 15%. | Nerfed Average Star and Red Giant DPS from 125 to 95. | Nerfed UV damage from 3% max HP to 2.5%. | Nerfed Solar Flare damage from 25 to 20. | Nerfed Ana Sleep CD from 12 to 15 seconds, and Nade CD from 3.5 to 5 seconds. | Nerfed Winston ult duration from 100 to 50%. Nerfed Winston health from 500 to 200. Nerfed Winston's jump CD from 6 seconds to 9 seconds. Nerfed WInston's Barrier CD from 20 to 25 seconds. | Nerfed Reinhardt's health from 500 to 400. | Nerfed Roadhog's health from 600 to 500. Nerfed Roadhog's Take a Breather total healing dealt from 100 to 80. | Buffed Baptiste's Immortality field, exiting it will now grant 40 HP ONCE PER USE. Nerfed Baptiste's Immortality Field CD from 25 seconds to 75 seconds. | Buffed Lúcio's health from 200 to 250. Nerfed Lúcio's healing dealt from 100% to 83% | Nerfed Orisa's HP from 450 to 375. | Nerfed Brigitte's Whip Shot knockback dealt from 200% to 160% | Nerfed Doomfist's Health from 400 to 250 | Added text indicating Hanzo's stun arrow location. | Fixed some bugs. | Improved script load. DEVELOPER COMMENTS: I felt that the game was too punishing during early phases for newer players. I have nerfed the DPS of the stars in the first 3 phases after Nebula. This also nerfs all stuns. I have nerfed some heal abilities and the HP of many tanks to compensate for the increase in survivability across all players.

00SYF
click to copy
11 months ago 3.6.3

D.Va: Self-destruct will now launch her in the direction she faces exiting the mech. Micro-missiles travel faster. | Zenyatta: Swapped targets now get 0.25 sec of invincibility. | Symmetra: Is no longer pulled by her own tether. Wrecking Ball: Increased swing knockback, minefield now deals stun. | Lúcio: fixed boop being a slap on the wrist.

WXMDE
click to copy
11 months ago 3.6.3

D.Va: Self-destruct will now launch her in the direction she faces exiting the mech. Micro-missiles travel faster. | Zenyatta: Swapped targets now get 0.25 sec of invincibility. | Symmetra: Is no longer pulled by her own tether. Wrecking Ball: Increased swing knockback, minefield now deals stun. | Lúcio: fixed boop being a slap on the wrist.

27Y2VP
click to copy
12 months ago 3.6.3

D.Va: Self-destruct will now launch her in the direction she faces exiting the mech. Micro-missiles travel faster. | Zenyatta: Swapped targets now get 0.25 sec of invincibility. | Symmetra: Is no longer pulled by her own tether. Wrecking Ball: Increased swing knockback, minefield now deals stun. | Lúcio: fixed boop being a slap on the wrist.

SBTZC
click to copy
12 months ago 3.6.3

D.Va: Self-destruct will now launch her in the direction she faces exiting the mech. Micro-missiles travel faster. | Zenyatta: Swapped targets now get 0.25 sec of invincibility. | Symmetra: Is no longer pulled by her own tether. Wrecking Ball: Increased swing knockback, minefield now deals stun. | Lúcio: fixed boop being a slap on the wrist.

JER8Y
click to copy
12 months ago 3.6.2

This revision contains no notes

0TGVF
click to copy
about 1 year ago 3.6.1
about 1 year ago 3.6.1

Fixed some minor issues left over from playtesting as well as the game not working as mentioned previously.

0KA3P
click to copy
about 1 year ago 3.6.1

Most likely fixed a bug that basically just made the game utterly unplayable.

5K11X
click to copy
about 1 year ago 3.6.0

NEW Phase guide, hold interact to get info on the current stage. Also: A bunch of balance patches I forgot about from the previous patches, so there's that.

VY9QF
click to copy
about 1 year ago 3.5.1

-Increased Sym projectile speed to 200%

B3RS2
click to copy
about 1 year ago 3.5.1

-Added Lúcio wallride death message -Fixed some Death Message issues -Buffed Baptiste: Melee will deal stun when in immort -Buffed and Nerfed Orisa • Increased Fortify cd to 2 sec • Increased Halt speed by 15%

XJV74
click to copy
about 1 year ago 3.5.0

SERVER LOAD FIXES!!!! -Revamped Death Messages -Added new maps -Revamped some HUD text -Reworked Mei • Ice wall cooldown reverted to vanilla • Endothermic Blaster slow starts out lower • Cryo freeze will now slide and bounce off walls -Buffed Zen • No longer a distance limit on transfer • Transfer can be used during all phases • Transfer cooldown reduced from 20 sec to 10 sec -Fixed Hanzo's shock arrow draw time from being too long -Reworked Torbjorn turret targeting system • Only one target at a time, despite where the turret is aiming • Torb's turret targeting system will now linger permanently after torb has died • Fixed an issue preventing Torb from destroying his turret with interact after 25 seconds -Fixed Winston Barrier • Buffed the push radius • Fixed the gravity acceleration not resetting upon next use

850W4
click to copy
about 1 year ago 3.4.0

Hero reworks and buffs: Winston barrier: Repels enemies at the cost of an increased cooldown. D.Va Booster: duration reduced for a total movement speed increase. D.Va Micro Missiles: Deal knockback. Junkrat Conc mine: Throwing the mine will halt your downward momentum, meaning you can use it while falling. Junkrat Trap: At the cost of having a decreased trap duration the cooldown has been wildly reduced.

Tips have been added for D.Va and Winston.

X0HWM
click to copy
about 1 year ago 3.3.1

Nerf Brigitte
    ○ Bash: 7 sec
    ○ Whip: 8 sec
    ○ Armor: 16 sec
Nerf Moira Fade Speed
    ○ 55%
    ○ 82.5% Black Hole
Nerf Genji Jump Speed
    ○ 93%

ZE2NK
click to copy
about 1 year ago 3.3.1

Nerf Brigitte
    ○ Bash: 7 sec
    ○ Whip: 8 sec
    ○ Armor: 16 sec
Nerf Moira Fade Speed
    ○ 55%
    ○ 82.5% Black Hole
Nerf Genji Jump Speed
    ○ 93%

SX0B9
click to copy
about 1 year ago 3.3.0

DEATH MESSAGES! Specific death messages dependent on the circumstances.

AR00K
click to copy
about 1 year ago 3.3.0

DEATH MESSAGES! Specific death messages dependent on the circumstances.

JX678
click to copy
about 1 year ago 3.2.0

Added hero tips, revised hud-text, all phases correctly named.

AGT7P
click to copy
about 1 year ago 3.2.0

Added hero tips, revised hud-text, all phases correctly named.

GKESN
click to copy
about 1 year ago 3.1.7

-Nerfed Ana's Nade cd from 2 to 3.75 seconds -Nerfed Ana's sleep cd from 8 to 12 seconds -Buffed McCree's roll-speed

FZE5T
click to copy
about 1 year ago 3.1.7

-Nerfed Ana's Nade cd from 2 to 3.75 seconds -Nerfed Ana's sleep cd from 8 to 12 seconds -Buffed McCree's roll-speed

P3W1G
click to copy
about 1 year ago 3.1.6

This revision contains no notes

S5YTE
click to copy