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Ana Endless Paintball (Toothpaste mod)

1950N
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This code can also be found at workshop.codes/1950N

Category:
Custom game mode

Author:
Toothpaste

Rating:
3

Version:
3.5.0

Posted:
6 months ago

Last updated:
15 days ago

Tags:
ana paintball ana paintball endless toothpaste endless paintball ap

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Ana Paintball, ==Toothpaste mod==ifications:

  • Hardscope limited to one bullet and 1.5s aiming time
  • Nano boost killstreak. Makes you survive one extra hit
  • Jump pads around the map to give lowground options
  • Teleport portal to balance out bad spawn location, and give more risk to campers
  • Matches are endless, have no time limit. Great for 'While you Wait'
  • Performance based score (because the game is endless)
  • Stats UI under score
  • Paint splatter effects on kill (Paintball right?)
  • Killstreak notifications
  • No annoying railings thanks to my invisible Hamster AI at the start of the game (he needs player slot 12 for a few seconds to do his thing, but continues later if occupied)
  • Highest lobby killstreak gets crowned under killfeed

Scoreboard Improvements

The problem with the previous score system was that it was too static and didn't provide much competition to do better. It favoured new joining players much more than existing players because of the rapid changing KDR, allowing them to skyrocket into the leaderboard, when not performing 'better'. If a already playing user were do the exact same thing, their score would barely change.

To fix this; I have clamped down the amount of points you earn from stats alone to make room for an additional scoring system, Code name '==Style Points=='. This new scoring system is based your current performance, and will reward you for when you put extra effort into Areal and Sleep Dart eliminations. 'Style Points' degrade over time and require you to continuously work to keep your score at the top. As a much needed upgrade for the professional tryhards, the new score system 'Style Points' has no score cap, and degrades almost entirely linearly.

==Scroll down for the change logs==

Credits:

  • BTAG: Toothpaste#21764
  • Discord: DarrenVs#0001
  • Twitch: twitch.tv/CrossVs
  • Everyone testing and playing Ana Paintball with me ♥

Ana Image If you have better Ana Paintball ==Art== for me to use here, or want to make a intro ==Video==, feel free to contact me in discord

Changelog

15 days ago 3.5.0

Scoreboard Improvements

The problem with the previous score system was that it was too static and didn't provide much competition to do better. It favoured new joining players much more than existing players because of the rapid changing KDR, allowing them to skyrocket into the leaderboard, when not performing 'better'. If a already playing user were do the exact same thing, their score would barely change.

To fix this; I have clamped down the amount of points you earn from stats alone to make room for an additional scoring system, Code name 'Style Points'. This new scoring system is based your current performance, and will reward you for when you put extra effort into Areal and Sleep Dart eliminations. 'Style Points' degrade over time and require you to continuously work to keep your score at the top. As a much needed upgrade for the professional tryhards, the new score system 'Style Points' has no score cap, and degrades almost entirely linearly.

Changes:

  • Old scoring system is narrowed down (but not limited) to 40 ~ 275 points, and curves giving more points the higher up your stats are to give more of a difference between what low stats and high stats are.
  • New scoring system, code name "Style Points". Gives points for 'Current Performance', and degrades over time.
  • Scoring Areal kills, and/or Sleep darts will reward you with extra "Style Points".
  • Style po...

Rest of the update log Doesn't fit. Read more here https://workshop.codes/1950N

1950N
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6 months ago 2.1.0

  • Re-wrote the rendering framework for world-objects
  • Fixed a bunch of visual stuff
  • More efficient back-end
  • Nano boost's effect now lasts 0.8 seconds longer to make up for the staggering sound and effects from nano and over-time damage effect to better suit the visuals
  • Re-wrote the No-Hardscope system to support toggle-aim players
    1. The new system gives hints to the user what's allowed and what isn't while preventing hardscoping. a. When the user zooms in for longer than 1.5s, a small on-screen message alerts the user about the limited scope time. b. When the user attempts to shoot more than one round while scoped, a small on-screen message alerts the user about the one scope shot rule and prevents the shooting
    2. With this system the user will quickly and clearly understand and learn the rules of "no hardscope" without automating the process or punishing the player.
    3. This system also supports toggle-aim users by not interfering with their ability to aim down sights

1950N
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6 months ago 1.4.1

Added version control. Added host message requesting nicely to check for new codes at the start of the game. Fixed an issue when you have high ping and toggle-zoom enabled with the scope timer

TPDFE
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6 months ago 1.3.2

Removed some high-ground jump pads to reduce interference with gameplay. Added an extra portal entrance for lowground spawns. Balancing reasons

80MWN
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6 months ago 1.2.2

Disabled a setting that was still on from testing

HCPFM
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6 months ago 1.0.0

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W44ER
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6 months ago 1.0.0

This revision contains no notes

V2JJ9
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