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D.va Mystery Egg

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Category:
Custom game mode

Author:
Miscreant

Rating:
1

Version:
3.3.0

Posted:
24 days ago

Last updated:
21 days ago

Tags:
dva d.va mystery egg dva mystery egg heroes

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Options

Welcome to D.va Mystery Egg! In this mode, every player spawns as D.va. When their mech health reaches 0, they will pop out as a random hero with their Ultimate available!

--------Call Mech--------

In the top left corner of your screen, there is a Call Mech Charge meter. This will start increasing once you have left your mech. Once the meter reaches 100, you will be able to "Call Mech", and become D.va again, after a small delay. This is interruptable by stuns, so be careful!

--------Damage Yourself--------

When you're still D.va, you can hit the Ultimate button to damage your mech. Do this repeatedly and you will be able to force yourself out of mech at any time.

--------Burnout (Disabled by default)--------

Underneath your Call Mech meter, there is a meter labeled "Time Until Burnout". Once your Call Mech charge reaches 100, this timer begins to tick down from 10. Once the timer hits 0, you will start to burn until you use your Call Mech.

--------Future--------

After 3.3.0, I will not be releasing any new versions or supporting this mode in any major ways for a while, save for fixing serious issues. This mode is a gimmick on wheels and I almost allowed it to fall victim to feature creep, which this mode does not need. Hence why I disabled Burnout by default. Too much was going on at once.

I really hope you enjoy this mode, and if you have any serious issues with it feel free to add me on Bnet and let me know.

!!!!!!!!!!! A Warning about 3.2.X !!!!!!!!!!!

If you ever use any versions from 3.2.4 through 3.2.8, there is a very high chance that they will crash the server once enough players are connected. This is due to the Options feature that was implemented in 3.2.0 becoming quite bloated and difficult for the server to handle. It is recommended you use 3.3.0, which does away with the Options feature altogether.

Changelog

21 days ago 3.3.0

  • Burnout is now disabled by default. You can re-enable it by re-enabling the rules at the bottom of the Workshop page.
  • Options rule has been deleted due to high server load.

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21 days ago 3.3.0

  • Burnout is now disabled by default. You can re-enable it by re-enabling the rules at the bottom of the Workshop page.
  • Options rule has been deleted due to high server load.

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21 days ago 3.2.7

-Added warning text for when player is two thirds of the way to Burnout

-Increased Burnout countdown timer from 10 seconds to 15 seconds

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21 days ago 3.2.6

-Added Current Hero HUD

-Added variable to the Options rule to enable/disable Current Hero HUD

-Added HUD warning when the player starts Burnout

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21 days ago 3.2.6

-Added Current Hero HUD

-Added variable to the Options rule to enable/disable Current Hero HUD

-Added HUD warning when the player starts Burnout

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22 days ago 3.2.5

-Fixed an issue where the twice in a row prevention wouldn't record the player's previous hero if they died

-Added variables to the Game Options rule to control Burnout countdown time and Burnout DPS

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22 days ago 3.2.4

-Burnout damage per second increased from 25 to 40

-Burnout timer reduced from 15 seconds to 10 seconds

-Added a Game Options rule to the top of the main Workshop page where certain settings can be changed, such as:

-Enabling/disabling Burnout

-Enabling/disabling the De-Mech button

-Enabling/disabling Call Mech

-Changing the Assemble Heroes and Setup timers

-The Setup timer has been increased from 15 to 20

-This was necessary due to the booster cooldown increase.

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22 days ago 3.2.3

-2CP maps are now disabled by default.

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22 days ago 3.2.3

-Fixed a bug where the player could select non-D.va heroes during the Assemble Heroes phase

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22 days ago 3.2.2

-Implemented a system that should prevent you from rolling the same hero twice in a row

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22 days ago 3.2.1

-Tank heroes (excluding Roadhog) will now receive more Call Mech charge from damage dealt than DPS/Support heroes will.

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22 days ago 3.2.1

-Tank heroes (excluding Roadhog) will now receive more Call Mech charge from damage dealt than DPS/Support heroes will.

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22 days ago 3.2.0

-Fixed an issue where the Call Mech Charge HUD elements would swap positions

-New Mechanic: Burnout. When the Call Mech charge reaches 100%, players will have 15 seconds until they start to burn. They will continue to burn until they have re-entered the mech. You can disable Burnout in the Workshop settings.

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22 days ago 3.2.0

-Fixed an issue where the Call Mech Charge HUD elements would swap positions

-New Mechanic: Burnout. When the Call Mech charge reaches 100%, players will have 15 seconds until they start to burn. They will continue to burn until they have re-entered the mech. You can disable Burnout in the Workshop settings.

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22 days ago 3.1.3

-Consolidated a lot of redundant code

-Passive Call Mech charge has been increased from 1.175% per second to 1.5% per second.

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22 days ago 3.1.3

-Consolidated a lot of redundant code

-Passive Call Mech charge has been increased from 1.175% per second to 1.5% per second.

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23 days ago 3.1.2

D.va's Boosters now have a 2 sec cooldown.

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23 days ago 3.1.1

-D.va's Defense Matrix is now disabled by default.

-D.va's Micro Missiles are now disabled by default.

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23 days ago 3.1.0

-D.va's boosters no longer apply knockback.

-Defense matrix recharge rate reduced from 50% to 30%.

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23 days ago 3.0.9

-Passive Call Mech charge now uses the Chase Player Variable At Rate function -Reduced setup time to 15 seconds

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23 days ago 3.0.9

-Passive Call Mech charge now uses the Chase Player Variable At Rate function

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23 days ago 3.0.8

(Updates from 2.1.2 to 3.0.8)

-Ult charge for healers is now properly calculated through healing dealt

-Replaced most text with custom strings

-Tweaked rate at which healers gain ult charge from healing.

-Finally, FINALLY fixed the player being able to roll Baby D.va.

-Assemble heroes timer was reduced from 30 seconds to 8 seconds.

-The number of Ultimate presses it takes to de-mech yourself has been doubled. (Instead of around 1-3, it now takes around 2-5 on average)

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