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Heat Street PvE Survival (King's Row)

1J9BA
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Category:
Custom game mode

Author:
Shingen

Rating:
3

Version:
1.5.0

Posted:
3 months ago

Last updated:
11 days ago

Tags:
pve coop co-op bot bots survival endless ai

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1 - 5 players face off against a team of bots. Your objective is to survive all 22 waves, each increasing in difficulty. The survivors start with a small selection of heroes, but from time to time a new hero will become available to rescue. Bring them to the drop-off point to unlock them. You can change your hero between waves by holding the Interact button. The AI is able to play 13 different heroes, some of which have new abilities. The gamemode automatically scales to the player count, but it will still be easier with a full team of five. Stay together to avoid being overrun. Watch out for boss waves!

This gamemode is also available for Ecopoint: Antarctica, see https://workshop.elohell.gg/EMO7gYKDQQzKIXL and Blizzard World, see https://workshop.elohell.gg/9AIR8TfzRVTp-Bp

Enemy notes:

Tier 1:

  • Brigitte: High damage in close range, especially if the players are grouped together.
  • McCree: Low health.
  • Soldier 76: Low health.

Tier 2:

  • Baptiste: Instantly revives any ally that dies near him with a short cooldown.
  • Sombra: Can tase the player, causing them to lose the ability to move and use any abilities. In addition the player's aim is thrown off and they fire their weapon uncontrollably. Sombra will stand still and flash brightly while tasing and any damage to her will stop the effect. There can only be one Sombra bot at any time.
  • Widowmaker: High range and damage. While Infra-Sight is active, all enemies will aim for your head instead of your body.

Tier 3:

  • Orisa: Very high health. Moves slowly when shooting.
  • Roadhog: High health and damage.
  • Sigma: High health and damage. There can only be one Sigma bot at any time.
  • Tracer: When Tracer's health is low, she will drop a Pulse Bomb and use Recall, which will place her behind her current target.

Boss:

  • Bastion: Very high health and damage. When Bastion's health is low, it will transform to tank mode and restore all of its health. Spawns every even boss wave.
  • Genji: High health and damage. When Genji's health is low, he will use Dragonblade. Spawns every odd boss wave alongside Hanzo.
  • Hanzo: High health and damage. When Hanzo's health is low, he will use Storm Arrows. Spawns every odd boss wave alongside Genji.

Player notes:

  • Mercy: Her Resurrect ability works on downed players. It is instant, has 10 meters range and does not require line of sight. Mercy can use it every 20 seconds.

Waves:

The enemies grow stronger with every wave, dealing and withstanding more damage. New enemies and enemy abilities unlock gradually with the waves. Here's a complete list:

  • 1: New enemies: McCree, Soldier 76
  • 2: New enemy: Widowmaker
  • 3: New enemy: Brigitte
  • 4: New enemy: Roadhog
  • 5: Boss Wave: Genji and Hanzo
  • 6: New enemy: Baptiste
  • 7: New enemy: Orisa
  • 8: New enemy: Sombra
  • 9: New enemy: Tracer
  • 10: Boss Wave: Bastion
  • 11: New enemy: Sigma
  • 12: Baptiste can use Immortality Field
  • 13: Boss Wave: Genji and Hanzo
  • 14: Roadhog can use Whole Hog
  • 15: Orisa can use Supercharger
  • 16: Boss Wave: Bastion
  • 17: Widowmaker can use Infra-Sight
  • 18: Sombra can use EMP
  • 19: Boss Wave: Genji and Hanzo
  • 20: Sigma can use Gravitic Flux
  • 21: Genji and Hanzo can now spawn as normal enemies instead of boss enemies. There can only be one additional boss spawned this way.
  • 22: Boss Wave: Bastion

Made by Shingen#21859

Changelog

11 days ago 1.5.0

  • Fixed a bug that caused enemies to stop respawning.
  • Fixed a bug that prevented the allied bot from spawning.

This will probably be the final update, unless something breaks this mode in the future.

1J9BA
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18 days ago 1.4.9

  • Fixed a bug that caused enemies to fail to path to the players.

This will probably be the final update, unless something breaks this mode in the future.

PC84X
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19 days ago 1.4.8

  • Adjusted enemy spawn points.
  • Updated description.

AR9ND
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23 days ago 1.4.7

  • Fixed a small issue with enemy movement speed.

BSM50
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23 days ago 1.4.7

  • Fixed a small issue with enemy movement speed.

F2QJJ
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25 days ago 1.4.6

  • Fixed a bug that allowed enemies to respawn between waves.
  • Reduced the delay before enemies spawn at the start of a wave.
  • Small optimizations.
  • Small improvements to AI.

RYS6E
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27 days ago 1.4.5

  • Fixed a bug that caused D.Va to get downed when changing heroes.

BTN7D
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about 1 month ago 1.4.4

  • Players now have a short period of spawn protection.
  • Updated strings.

J01CY
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about 1 month ago 1.4.3

  • Non-Tank heroes now get more bonus health.
  • The amount of Sombra bots is now limited to one at any time.
  • Sombra's Tase ability is now more visible.

FZXNF
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about 1 month ago 1.4.2

  • Fixed a bug which was caused by changing heroes while downed.
  • The HUD with the hero change instructions is now more prominent.

N5N51
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about 1 month ago 1.4.1

  • Fixed a bug that caused death screams to be audible between waves.
  • Fixed a bug that caused the Genji bot to become stuck.

PZ0K1
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about 1 month ago 1.4.0

The general pace has been sped up:

  • Enemies grow stronger faster.

  • Boss waves happen more often.

  • The Hero unlocking process is faster.

  • The gamemode now ends in victory for the players after surviving wave 22. The final wave is about as difficult as wave 35 in the old version.

  • Unlocking a Hero now grants bonus health and healing received.

  • The Hero unlocking order has been adjusted.

XZMGH
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about 1 month ago 1.3.2

  • Fixed a bug that could cause enemy bots to get stuck.
  • Fixed a bug that could allow the friendly bot to take damage.

1JQ8Y
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2 months ago 1.3.1

  • Switched the Bastion and Hanzo/Genji boss waves.
  • Optimized a lot of rules to reduce workshop load and lag.

RY8TX
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2 months ago 1.3.0

  • Mei is now playable.
  • Instead of regenerating all your life at once, you now regenerate 100 HP after not taking damage for 2.5 seconds and continue healing at a rate of 100 HPs until you are either fully healed or damaged again.
  • Enemy damage and health in later waves have been reduced.
  • Enemies will now try to change their target if it is invincible or phased out.

Y0086
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2 months ago 1.2.2

Improved pathfinding to fix some spots the bots previously could not reach.

YDPXC
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2 months ago 1.2.1

Fixed a bug that caused the revive HUD to show an incorrect number for a single frame when a player has been revived.

EK0W4
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3 months ago 1.2.0

This gamemode now supports up to five players.

84CCW
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3 months ago 1.1.4

Starting at wave 22 Widowmaker can now use Infra-Sight. While Infra-Sight is active, enemies will aim for your head instead of your body.

W6PNM
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3 months ago 1.1.3

Fixed a bug that caused ability 2 to become disabled after switching from Mercy.

X72C9
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3 months ago 1.1.2

Fixed a bug that caused the bot being rescued to follow a player who has not spawned yet.

0NE2Z
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3 months ago 1.1.1

Fixed a bug that sometimes enemies would not spawn with full health.

KFCD9
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3 months ago 1.1.0

Added new boss enemies, Hanzo and Genji.

NJJGC
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3 months ago 1.0.1

Reduced the amount of enemies in later waves.

Reworked the HUD to be cleaner and to be easier to understand for new players.

XTA83
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3 months ago 1.0.0

Adjusted later waves to be more difficult.

5V7TC
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3 months ago 0.1.4

Fixed a bug that the final unlockable hero (Bastion) could be rescued multiple times.

EW5V5
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3 months ago 0.1.3

Reduced enemy health.

KFYPG
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3 months ago 0.1.2

Added boss waves (every fifth wave).

KMXX8
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3 months ago 0.1.1

Fixed a bug that players joining midgame could not select already unlocked heroes.

FW7DP
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3 months ago 0.1.0

Updated workshop link in description.

1V6J6
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3 months ago 0.1.0

This revision contains no notes

NC9NX
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