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World of Overwatch - PvE RPG Grind Mode

JGWY2
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This code can also be found at workshop.codes/JGWY2

Category:
Custom game mode

Author:
Delwion

Rating:
5

Version:
2.6.1

Posted:
about 1 year ago

Last updated:
about 1 month ago

Tags:
xp pve grind rpg abilities fun blizzard world casual levels level up level

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This description on workshop.elohell.gg will no longer be updated.

You can find the latest description on:

Changelog

about 1 month ago 2.6.1

The game mode description will no longer be updated on workshop.elohell.gg (see the link in the description).

JGWY2
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8 months ago 2.6.0

  • Balance update:
    • Rebalanced damage dealt and received values, max health, and healing dealt for players and monsters.
    • All abilities, boss radius effects, and boss explosion effects have had their values adjusted for better balance.
    • Champions now have a max rank for all abilites.
    • Bosses have a max rank for more abilities than before (and their max rank for several abilities is slightly lower than before).
    • The maximum speed for both players and monsters has been reduced.
    • Holy bosses now only have 65% of the speed of other boss types.
  • Moira and Reaper can no longer be harmed by boss radius effects and explosions while they are using ability 1.
  • The Mercy AI can now resurrect fallen monsters. Resurrected monsters will grant EXP again when defeated. A resurrected boss will lose its boss aura, but keep all ability ranks and award 25% of its previous EXP value when defeated again. Resurrected bosses will despawn after 20 seconds of inactivity like regular monsters and do no longer count as bosses (another, real boss can spawn while they are still alive).
  • The interface of the ability upgrade stations now loads all three lines of text at once (and has been optimized to use fewer server resources).
  • The script has been completely reworked to take up fewer server resources. It now uses subroutines and no longer includes set/modify player variable actions for an array of players; inspector disabled.
  • Many small bugfixes and improvements.

RZVWP
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9 months ago 2.5.7

  • Adjusted Baptiste and D.Va AI to account for new cooldown times of Immortality Field and Boosters (Overwatch patch 1.44.0.0 from 16th January 2020).

HTKAK
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9 months ago 2.5.6

Stability update!

Y8K8Q
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9 months ago 2.5.6

Stability update!

7NTA3
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9 months ago 2.5.5

Stability update:

  • For performance reasons, regular enemies and champions will no longer be prevented from falling into pits and from walking into their spawn room.

92T3Y
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9 months ago 2.5.4

  • World of Overwatch can now also be played on Eichenwalde and Eichenwalde (Halloween)!
  • Fixed an issue that could lead to Sombra or Tracer AI getting stuck in the custom temporary spawn room.
  • Fixed a bug that had stopped boss aura effects from working for fire, frost, and shock type bosses.
  • Fixed a visual glitch that made the boss string visible while a boss was still inside the custom temporary spawn room.
  • Fixed various problems with the rules that were supposed to prevent enemies and bosses from walking into their spawn room and from dying by falling into pits.
  • Fixed several problems with the slow and healing reduction debuffs not being processed correctly (in some cases they would last forever, until the player died).

HX106
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9 months ago 2.5.3

  • Fixed an issue with Mercy’s custom resurrect ability not working reliably.
  • Fixed an issue with level 0 enemies sometimes still spawning when a boss was up.

TR3FT
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9 months ago 2.5.2

  • Bugfixes, great stability update (2.5.1), and many small changes. See post on official forums for detailed changelogs.

K4SZ2
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9 months ago 2.5.0

  • WoO now uses the custom AI Dumb AI (by Delwion#2667) for enemies! This AI has been designed with the goal that it can play all heroes in a somewhat reasonable way while using up as little script space and keeping the server load as low as possible. It is certainly not the best AI that exists for OW workshop and is not intended for competitive game modes or any game mode where an intelligent AI is required. Thanks to this new AI, players can now face enemies on 30 different heroes and there is no longer a need for the host to add default AI bots in the lobby.
  • Sombra’s Ability 1 has been integrated into the WoO stealth system.
  • Players can now respec twice.
  • Some boss AoE effects will no longer hit players through walls (fire, frost, and shock; the holy, hack, and poison cloud auras can still affect players through walls, by design).
  • Players can now see which hunting zone they currently are located in (1-3).
  • Many, many small improvements.

RH29Y
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10 months ago 2.4.0

This revision contains no notes

DA306
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about 1 year ago 2.1.0

This revision contains no notes

JQARJ
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about 1 year ago 1.2.0

  • Slightly increased the delay until a defeated enemy respawns (the death animations of boss types 5 and 6 did not play until the end).

WDXA0
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about 1 year ago 1.2.0

  • Newly joined players can no longer get XP rewards for contributions of previous players in the same slot.
  • Optimized actions that include the boss’s level to be lighter on performance.

AMQVT
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about 1 year ago 1.1.9

Version number was added to the game description so players can see if someone is hosting the latest version.

XGNS6
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about 1 year ago 1.1.9

This revision contains no notes

41YAC
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about 1 year ago 1.1.8

This revision contains no notes

M7P7Q
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about 1 year ago 1.1.8
about 1 year ago 1.1.8
about 1 year ago 1.1.0

  • Players now begin the game with 10 Ability Points which allow them to upgrade one base ability right after joining.
  • Fixed a bug from the previous version that wouldn't give healers their bonus XP anymore.
  • The town portal spell will more reliably be cancelled when a player dies now.
  • Fixed a bug that would despawn regular enemies when they fell into a pit without granting contributors any XP if no damage role player had dealt damage to that enemy.
  • Changed cooldowns for boss radius effects: Fire boss: 1 second Frost boss: 1 second Poison boss: 1.25 seconds Lightning/Shock boss: 1 second
  • Removed freeze status effect from Frost boss radius effect.
  • Removed stun status effect from Lightning/Shock boss radius effect.
  • Reduced radius of Lightning/Shock boss radius effect (knockback).
  • Changed cooldown of boss explosion effects: Poison boss: 1.25 seconds
  • Increased cooldown to 1 second for Critical, Burn, Freeze, and Damage Over Time On Crit/Hit abilities.
  • Critical now deals 6.5% of enemy health prior to hit as damage (instead of 5%).
  • Burn On Hit now deals twice the amount of damage it did before every time it is applied.
  • Added additional areas in which respawning is blocked.

PGGP5
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about 1 year ago 1.0.9

  • Damage role players now get bonus XP if they were the last damage role player to deal damage to an enemy (previously, tanks and healers could "steal" the last hit from damage role players)
  • Improved the way the script defines player roles (damage/tank/healer)

S6YCQ
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about 1 year ago 1.0.8

  • Fixed a bug with AI Mei sometimes taking a long time to despawn when defeated.
  • Enemies cannot be killed inside their "waiting room" anymore (which was possible with Hanzo's Ultimate and caused a lot of issues with respawn).
  • A rare bug that prevented players from earning any further character levels should not occur anymore now.
  • The minimum radius of the the Lightning/Shock boss's AoE stun/knockback effect was slightly reduced (-20%).

DH0ZA
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about 1 year ago 1.0.8

  • Fixed a bug with AI Mei sometimes taking a long time to despawn when defeated.
  • Enemies cannot be killed inside their "waiting room" anymore (which was possible with Hanzo's Ultimate and caused a lot of issues with respawn).
  • A rare bug that prevented players from earning any further character levels should not occur anymore now.
  • The minimum radius of the the Lightning/Shock boss's AoE stun/knockback effect was slightly reduced (-20%).

11331
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about 1 year ago 1.0.7

  • Fixed an issue with the purple clouds that show players' Hidden status always being visible at position 0/0/0 when a player slot was not occupied.

G9RB2
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about 1 year ago 1.0.6

  • Fixed an issue with Mercy being able to resurrect players during the camera intro and inside the spawn room
  • Hidden players are no longer invisible to their team members. A purple cloud effect around them will indicate their Hidden status instead.
  • Mercy’s Hidden status will now be cancelled when she resurrects an ally.
  • Bosses with the Hide ability will no longer spawn in Hidden status.
  • Boss radius effects will always reveal hidden players.
  • Optimized blocked spawn areas.

6AHBX
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about 1 year ago 1.0.5

  • Several problems with enemy (re)spawn and visual effects fixed.

3GYQ9
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about 1 year ago 1.0.4

  • Fixed some problems with Play Effect actions that had position "Event Player"

QJENY
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about 1 year ago 1.0.3

  • Fixed problem with level 0 monsters spawning when players left the game (hopefully).
  • Increased cooldown of Poison boss explosion’s re-occuring effects.
  • Slightly reduced the AoE stun and knockback radius of the Lightning/Shock boss.
  • Slightly increased XP gain per monster again to give teams a better chance to complete the game when players leave or join in the middle of a game.

RCBGX
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about 1 year ago 1.0.2

  • Slightly increased the XP gained from defeating high level enemies to make it easier to get near level 100 in 90 minutes.
  • Improved the way the game determines players' current hunting areas.
  • Added additional areas that are blocked for spawning and adjusted the position of existing blocked areas.
  • The game often crashed about 70-80 minutes in (before reaching the limit of 90 minutes). Adjusted the XP gain rules (better performance) in hope that this will prevent the crashes from happening.

MW35J
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about 1 year ago 1.0.1

This revision contains no notes

K9VZS
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