Balanced Mystery Heroes + Total Mayhem + Z Teams
So my mode is based on example mode Mystery Heroes (tries to keep 2-2-2 team composition) + Total Mayhem settings + my custom scripts to force team play:
- You should not get far from your teammates or you start to receive damage and you can die from it (you need to be at range 25m from any of your teammate to be safe) (for example Lucio aura radius is 12m)
- There is a range indication around your teammates (it is only visible to friendly players)
- After 4 kills your hero will be changed to new random hero in place without respawn (current ultimate charge will not be lost)
Code to play with AI players (Bots): 9EMVD
In normal game AI players (Bots) are broken. If you want to play with AI players you can use the code above (this is code for v2 bot support).
Total Mayhem rule set is not mandatory so you can change it or completely remove in game setup (it is not a workshop scripts and there is no workshop scripts that depends on it so it is safe to remove). The only incompatible settings that could break the scripts are turning on the game mods which do not have teams or turning on the Random Hero option in settings (in this mode random heroes are selected from the scripts rather than from in-game code). And if you disable some heroes in the settings it also may work incorrectly in some cases but I didn't test it.
You can add this mode to any workshop listings or compositions (it would be nice if you could add "by Zur13" or mention me as mode author in any other suitable way but this is not mandatory).