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Blood of the Reaper : Zombie PVE Mode

FH179
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Category:
Custom game mode

Author:
Scarabocchio

Rating:
2

Version:
1.1.1

Posted:
18 days ago

Last updated:
3 days ago

Tags:
cod zombie workshop pve kings row perks pap coop cooperative black ops easter egg ee

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Hi everyone it's me again, the lover of CoD Zombie Today i want you to introduce a new map i was working since Christmas and i've ended just now cause work. This Map is gonna have a simply Easter Egg like the original CoD Zombie, so actually this team compared to Hollywood Madness u can Win the game! Map : King's Row Map mission : Find a way to escape King's Row

Important Mechanics Update V. 1.1.0

  • All Support Heroes gain Points by doing Kills and every 100 HP healed (150 Points)
  • LateJoin Players gain Free Perks based on actual Round.
  • When the game start every player has 4s of Invicibility
  • The Easter Egg is now indipendent, so now EVERY area is accessible with Points and you don't need no more to complete any Step.
  • Some PaP parts now have a more easy Spot to reach with every single hero (Thinking to remove the Interaction command to pick the PaP part to simplify the things for the new players)
  • Some PaP Parts are now located in the last Area to retard Unlock and because this area is now accessible without doing any Easter Egg Step.

Perks :

Juggernog : Increase Player Max Health by+50%

StaminUp : Increase Player Movement Speed by+50%

DoubleTap : Double the Player damage

QuickRevive : Half the time needed to Revive an ally, active a permanent Healing over Time. When playing solo will AutoRevive you after 2 seconds.

UndyingWish : Insted of going down the Player is left with 1 HP and Unkillable Status for 5 seconds, when the Unkillable Status end you will get a little Heal over Time. (The Perk need to be buyed again when used)

WinterHowl : When the Player take damage the Attacker will get freeze Status (This effect has a 7s CD)

StrongHold : When the Player stand immobile for 3s a Circle on the ground will start a Heal over Time until the Player leave the Perk Area. Important Note : This time i've take the Perk mechanics of Black Ops 3 : When a player go down he will loose ALL the Perks no exception.

Start Heroes :

Dva Health: 75 | Ammo : 20 | Movement +50% | Jump + 50%

Junkrat Health: 100 | Ammo : 1

Zenyatta Health: 200 | Ammo : 5

Map Heroes (with PaP Upgrades)

Soldier 76:

  • Sprint will give you Heal over time and Speed boost for 5 seconds then the ability enter CD for 10s
  • Healing Field will Freeze all nearby enemies
  • All enemies on line of sight during Ultimate will be Hacked

    Brigitte:

  • Whip Shot knock down enemies and push them back
  • Repair Pack Heal the user 50 HP and give Invincibility to the target for 2s
  • Rally give you Unkillable status for the duration and strong Heal over Time to allies around you

    Widowmaker:

  • Critical Kills poison nearby enemies and Slow them.
  • When damaged gain Phased Out Status for 2 seconds. (10s CD)
  • Scoped Shoot during Ultimate will Instakill target

    Ana:

  • Healing Power +50%
  • Scoped Hit on enemies will apply Slow effect
  • When portrait on Fire Ultimate Charge +1% every 2 seconds

    Mei:

  • WinterHowl perk Upgrade : Bigger range of Freeze and Damage done to enemies
  • Interact key will release a Freeze Blast around you (10s CD)
  • When falling from 4 or more meters cause a Freeze explosion around you (i'm looking at you PhD Flopper)

    Mercy:

  • Healing Power +100%
  • Damage enemies Heal allies around you by 20 HP
  • Ultimate ress everyone and start a strong Heal over Time for the entire duration

    Genji:

  • Deflect enemies shoots will stun them
  • Back attacks deal heavy extra damage and Heal you by 30 HP
  • Swift Strike deal extra damage based on the number of player Eliminations

    Sigma:

  • Kinetic Grasp is gonna damage the target most close to the reticle for the entire duration, deal heavy damage on Kinetic Grasp end
  • Primary Fire is gonna push targets and deal extra damage if enemies are close each other
  • Ultimate deal extra damage after 3 second based on the number of Elimination

    Doomfist:

  • When HP < 30% gain 50% Damage reduction (5s CD)
  • Sismic Slam is gonna Stun enemies around you if the total damage done to a enemy is > 100 HP
  • Interact key Heal 70 HP and stun enemies around you ( Cost: 25% Ultimate Charge, 10s CD) Box Heroes (with PaP Upgrades)

    Mccree:

  • When Portrait on Fire Ultimate Charge +3% every 2s
  • Combat Roll give invincibility Status for the animation duration
  • Double Tap Perk Upgrade : When using Ultimate double the damage dealt to enemies

    Moira:

  • Healing Power +50%
  • A small part of Damage done to enemies is converted into Ultimate Charge
  • When using Fade Heal you by 100 HP and nearby allies by 50 HP

    Orisa:

  • When using Ultimate Heal allies near to you by 100 hp and heavenly stun enemies
  • When Orisa take damage Half will be send back to the Attacker
  • When Using Fortify: the damage received is converted into Health

    Bastion:

  • Kill give +2% Ultimate Charge
  • StrongHold Perk Upgrade : Increase max range to 10M
  • During Ultimate gain 100% damage reduction

    Baptiste:

  • when using regenerative burst stun nearby enemies
  • UndyingWish Perk Upgrade : When activating immediately start a strong Heal over Time (this effect don't replace the standard Heal over Time that's gonna trigger when the Perk disappear)
  • When the last one alive : Movement Speed +100% and Burst Heal +100 HP

    Hanzo:

  • Storm Arrow knock down enemies
  • Lunge stun enemies around you
  • Ultimate get a refund when used based on the number of Eliminations

    Winston:

  • When using Jump Pack knock down all enemies near the landing point
  • Primal Rage give you Unkillable Status for the entire duration
  • Projector Barrier Heal 25 HP to all allies inside and don't let the enemies to enter (Barrier can be placed only when Winston is on the ground)

PaP need to be unlocked, parts have random spawns and don't need to follow Easter Egg steps to be found Enemies are gonna respawn if they are left too much behind or they can't see you for too long Like always i'm open to critic and feedback, what's not gonna work or what can be done better. Scarabocchio- if you want to contact me on PSN. I really love the CoD zombie series so i'm here to reproduce the most accurate experience possible starting now with this simple Easter egg to see if people are gonna love it.

Code : FH179

Hope u're gonna have some fun!

Changelog

3 days ago 1.1.1

-Players that's gonna fall down the map now are getting teleported back

-Lowered PaP cost 6000-->5000

-PaP now tell you that are possible 3 upgrades

-Changed Baptiste first upgrade

-Changed Orisa first upgrade

-Locked mercy ress

-improved the way PaP works to reduce server stress

-Updated several EE steps

FH179
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5 days ago 1.1.0

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P2S12
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5 days ago 1.1.0

This revision contains no notes

K2ARM
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5 days ago 1.1.0

This revision contains no notes

SBMFE
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8 days ago 1.0.3

Medkits : Removed

Quick revive passive healing reduced from 25 to 15 hp

Adjusted some Easter egg steps to make it more easy to complete

Junkrat dva and zenyatta can now be purchased as map heroes at 500 points cost

Junkrat dva and zenyatta can now use PaP too

AZ6ND
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11 days ago 1.0.3

Medkits : Removed

Quick revive passive healing reduced from 25 to 15 hp

Adjusted some Easter egg steps to make it more easy to complete

Junkrat dva and zenyatta can now use PaP too

24HXS
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16 days ago 1.0.2

Map Changes : -Reduced First Area Cost : 2000 --> 1000 -Reduced Second Area Cost : 3000 --> 2000 -Reduced Kills required for some Easter Eggs steps -Medkit now avaible with 400% CD

PerksChanges : -Juggernog : Health increase 130% --> 150%, Removed : Healing over Time -DoubleTap : Damage increase 150% --> 200% -QuickRevive : Now every 3s quick revive Heal 25 HP to the user -StaminUp : Movement Speed 135% --> 150%

-Revive a player now reward with 300 Points -Revived players have 2 seconds of Invicibility -Increased Bastion base movement speed -Decreased Widowmaker Cooldowns -Increased Mercy base Health and base Damage -Decreased Winston Cooldowns -Increased Soldier 76 base damage and Healing power -Decreased Sombra Hacking Cooldown -Decreased Baptiste Cooldowns -Increased Sigma movement spe

N12SV
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17 days ago 1.0.1

ChangeNotes V1.0.1

-Decreased Reaper Bot Damage

-Increased Dva Health 60-->75

-Increased Zenyatta Health 100-->200

-Reverted Junkrat damage to normal value

-Fixed a bug that's not gonna remove the barrier from the last area

-Fixed a bug that won't remove correctly the perks on player death

-Decreased Junkrat cooldowns

-Changed PaP spawn location : First Room --> Payload First Check Point

-Lowered PaP cost : 7000 --> 6000

-Fixed a bug that will automatically trigger an Easter egg steps entering the last area

EQR9P
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17 days ago 1.0.1

ChangeNotes V1.0.1

-Decreased Reaper Bot Damage

-Increased Dva Health 60-->75

-Increased Zenyatta Health 100-->200

-Reverted Junkrat damage to normal value

-Fixed a bug that's not gonna remove the barrier from the last area

-Fixed a bug that won't remove correctly the perks on player death

-Decreased Junkrat cooldowns

-Changed PaP spawn location : First Room --> Payload First Check Point

-Lowered PaP cost : 7000 --> 6000

-Fixed a bug that will automatically trigger an Easter egg steps entering the last area

8BH63
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18 days ago 1.0.1

ChangeNotes V1.0.1

-Decreased Reaper Bot Damage

-Increased Dva Health 60-->75

-Increased Zenyatta Health 100-->200

-Reverted Junkrat damage to normal value

-Fixed a bug that's not gonna remove the barrier from the last area

-Fixed a bug that won't remove correctly the perks on player death

-Decreased Junkrat cooldowns

-Changed PaP spawn location : First Room --> Payload First Check Point

-Lowered PaP cost : 7000 --> 6000

6CTSK
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18 days ago 1.0.1

ChangeNotes V1.0.1

-Decreased Reaper Bot Damage

-Increased Dva Health 60-->75

-Increased Zenyatta Health 100-->200

-Reverted Junkrat damage to normal value

-Fixed a bug that's not gonna remove the barrier from the last area

G4PW2
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18 days ago 1.0.0

This revision contains no notes

616VH
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