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Cops and Robbers

2A91Z
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Category:
Custom game mode

Author:
JeyzorZ

Rating:
6

Version:
6.2.2

Posted:
6 months ago

Last updated:
5 months ago

Tags:
cops and robbers tag jeyzor

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![youtube](https://youtu.be/OVnZbCDmk_A](https://youtu.be/OVnZbCDmk_A)

COPS: Catch the robbers by punching them. Take them to the jail by moving to the jail (indicated by a green down arrow). Catching all robbers will result in a win for cops. Robbers must save their teammates within the time limit. Cops win if their timer reaches 0. When carrying a robber, your punch freezes instead of taking the robber with you. Keep the charge in the generator (indicated by a yellow lightning icon) above 0% to not burn by staying inside the yellow ring. Once the charge reaches 0%, you will burn until you start charging it. You have a superjump ability on a cooldown, that you can charge by holding crouch. Once you uncrouch, you will jump up. You have two lives, after which you will be eliminated from the match.

ROBBERS: Avoid getting caught by cops by any means. When other robbers are in the jail, you will have to save them within the time limit or you lose. The more people are in the jail, the faster the time decreases. You can save by standing still next to the jail (indicated by a yellow down arrow) and pressing interact button (bound to f on pc by default). Killing cops twice will eliminate them from the match. Eliminating all cops will result in a win for robbers. Robbers win when the match time ends.

Robbers' new abilites: Ashe's primary fire deals knockback Baptiste's regenerative burst grants a short invisibility Doomfist's rocket punch show the location of cops (location doesn't update after the inital location) McCree's flash bang freezes for a short time Reaper time to save robbers from the jail is decreased Symmetra sees a "danger!" text when a cop is nearby Widowmaker's venom mine slows down for its duration

HUDs meanings: time left: match time (top right)

cops: traitors time remaining: time left for robbers to save their teammates from the jail (first on top left) target protected remaining: charge left on the generator (second on top left) jump cooldown: cooldown on superjump (third on top left) you lives left: lives left (fourth on top left) traitors captures: number of robbers captured out of all robbers (middle)

robbers: teammates time remaining: time left to save teammates from the jail (top left) teammates captures: number of teammates in jail out of all teammates (middle)

Changelog

5 months ago 6.2.2

This revision contains no notes

RY81E
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6 months ago 6.2.1

-changed the teleport location for robbers while the game hasn't started from spawn room to nearest walkable position -changed the teleport location for robbers when a cop carrying them dies from spawn room to nearest walkable position (this was the intended way all along but it would sometimes teleport to inactive spawn rooms, trapping the robber. Now that is fixed, which allows me to make this change.)

QD9BQ
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6 months ago 6.2.1

-changed the teleport location for robbers while the game hasn't started from spawn room to nearest walkable position -changed the teleport location for robbers when a cop carrying them dies from spawn room to nearest walkable position (this was the intended way all along but it would sometimes teleport to inactive spawn rooms, trapping the robber. Now that is fixed, which allows me to make this change.)

ZQ7W9
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6 months ago 6.2.0

-fixed a bug that allowed robbers to stay inside spawnrooms that are inaccessible for cops if they got there before the game started

2ESG3
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6 months ago 6.1.0

This revision contains no notes

QYVP3
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