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Hot Fast Mirror!

H2VNZ
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This code can also be found at workshop.codes/H2VNZ

Category:
Custom game mode

Author:
Jokaes

Rating:
1

Version:
1.9.0

Posted:
about 1 year ago

Last updated:
9 months ago

Tags:
1v1 1vs1 fast mirror duel mystery limited jokaes 1x1 2 players

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Hot Fast Mirror!

All heroes

Mirror comps

30s for the point to unlock

3s to capture

Damage over time after the point is active

No turrets

No barries

No health packs

-Jokaes#2263

Even if it is designed for 1 vs 1 you can play it 2 vs 2, 3 vs 3, etc...

settings
{
	main
	{
		Description: "Hot Fast Mirror! v1.9.0 All heroes. 30s to the point to unlock. Damage over time after the point is active. No turrets. No barries. No health packs. Even if it is designed for 1 vs 1 you can play it 2 vs 2, 3 vs 3, etc… Join my discord.gg/ZdukXgB -Created by Jokaes#2263 Code updated & more codes: jokaes.github.io"
	}

	lobby
	{
		Map Rotation: After A Game
		Max Spectators: 12
		Return To Lobby: Never
		Swap Teams After Match: No
		Team Balancing: After A Game
	}

	modes
	{
		Elimination
		{
			Draw After Match Time Elapsed With No Tiebreaker: 60
			Hero Selection: Random Mirrored
			Limited Choice Pool: Team Size
			Restrict Previously Used Heroes: After Round Played
			Score To Win: 5
			Tiebreaker After Match Time Elapsed: 30

			disabled maps
			{
				Black Forest
				Ecopoint: Antarctica
				Lijiang Control Center
				Lijiang Garden
				Lijiang Night Market
			}
		}

		General
		{
			Allow Hero Switching: Off
			Hero Limit: Off
			Spawn Health Packs: Disabled
		}
	}

	heroes
	{
		General
		{
			Ashe
			{
				Ultimate Ability B.O.B.: Off
			}

			Bastion
			{
				Reconfigure: Off
			}

			Brigitte
			{
				Barrier Shield: Off
			}

			Echo
			{
				Ultimate Ability Duplicate: Off
			}

			Orisa
			{
				Protective Barrier: Off
			}

			Reinhardt
			{
				Barrier Field: Off
			}

			Sigma
			{
				Experimental Barrier: Off
			}

			Symmetra
			{
				Sentry Turret: Off
			}

			Torbjörn
			{
				Deploy Turret: Off
			}

			Winston
			{
				Barrier Projector: Off
			}

			Zarya
			{
				Particle Barrier: Off
				Projected Barrier: Off
			}
		}
	}
}

variables
{
	global:
		0: damageHUD
		3: damageWhenPointUnlock
}

disabled rule("Created by Jokaes#2263")
{
	event
	{
		Ongoing - Global;
	}
}

rule("Set damage at the start to 1")
{
	event
	{
		Ongoing - Global;
	}

	conditions
	{
		Is Game In Progress == True;
	}

	actions
	{
		Set Global Variable(damageWhenPointUnlock, 1);
	}
}

rule("Between rounds")
{
	event
	{
		Ongoing - Each Player;
		All;
		All;
	}

	conditions
	{
		Is Between Rounds == True;
	}

	actions
	{
		Stop Damage Over Time(Last Damage Over Time ID);
		disabled Destroy All HUD Text;
		Destroy HUD Text(Value In Array(Global Variable(damageHUD), 0));
		Destroy HUD Text(Value In Array(Global Variable(damageHUD), 1));
		Set Global Variable(damageWhenPointUnlock, 1);
		Clear Status(Event Player, Burning);
		disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String(
			"Hot Fast Mirror! v1.7.0
All heroes
30s for the point to unlock
3s to capture
Damage over time after the point is active",
			Null, Null, Null), Left, 0, White, White, White, Visible To and String, Default Visibility);
		disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("No turrets
No barries
No health packs
-Created by Jokaes#2263",
			Null, Null, Null), Left, 1, White, White, White, Visible To and String, Default Visibility);
	}
}

rule("Damage over time (when point is unlock)")
{
	event
	{
		Ongoing - Each Player;
		All;
		All;
	}

	conditions
	{
		Is Game In Progress == True;
		Match Time <= 0;
	}

	actions
	{
		Set Status(Event Player, Null, Burning, 9999);
		Damage(Event Player, Null, Global Variable(damageWhenPointUnlock));
		Wait(1, Ignore Condition);
		Loop If Condition Is True;
	}
}

rule("HUD Damage / Sec = damageWhenPointUnlock")
{
	event
	{
		Ongoing - Global;
	}

	conditions
	{
		Match Time <= 1;
		Is Game In Progress == True;
	}

	actions
	{
		Create HUD Text(All Players(All Teams), String("{0} = {1}", String("{0} / {1}", String("Damage", Null, Null, Null), String(
			"{0} sec", Empty Array, Null, Null), Null), Global Variable(damageWhenPointUnlock), Null), Null, Null, Left, -1, Red, White,
			White, Visible To and String, Default Visibility);
		Set Global Variable(damageHUD, Last Text ID);
		Create HUD Text(All Players(All Teams), String("{0} = {1}", String("{0} / {1}", String("Damage", Null, Null, Null), String(
			"{0} sec", Empty Array, Null, Null), Null), Global Variable(damageWhenPointUnlock), Null), Null, Null, Right, -1, Red, White,
			White, Visible To and String, Default Visibility);
		Modify Global Variable(damageHUD, Append To Array, Last Text ID);
	}
}

rule("Increase 1 damage per second")
{
	event
	{
		Ongoing - Global;
	}

	conditions
	{
		Match Time <= 0;
		Is Game In Progress == True;
	}

	actions
	{
		Wait(1, Ignore Condition);
		Modify Global Variable(damageWhenPointUnlock, Add, 1);
		Loop If Condition Is True;
	}
}

rule("Description HUD")
{
	event
	{
		Ongoing - Global;
	}

	actions
	{
		Create HUD Text(All Players(All Teams), Null, Null, Custom String(
			"Hot Fast Mirror! v1.9.0
All heroes
30s for the point to unlock
3s to capture
Damage over time after the point is active",
			Null, Null, Null), Left, 0, White, White, White, Visible To and String, Default Visibility);
		Create HUD Text(All Players(All Teams), Null, Null, Custom String("No turrets
No barries
No health packs
-Created by Jokaes#2263",
			Null, Null, Null), Left, 1, White, White, White, Visible To and String, Default Visibility);
	}
}

disabled rule("Created by Jokaes#2263")
{
	event
	{
		Ongoing - Global;
	}
}

Changelog

9 months ago 1.9.0

  • Added Echo without ultimate

H2VNZ
click to copy
10 months ago 1.7.0

Added description and little fixes

S5ZKS
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about 1 year ago 1.6.0

Added Sigma without his barrier.

R0JNZ
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about 1 year ago 1.6.0

Added Sigma without his barrier.

CZP3B
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about 1 year ago 1.5.0

This revision contains no notes

BF8CD
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about 1 year ago 1.5.0

This revision contains no notes

9XEX4
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about 1 year ago 1.0.0

This revision contains no notes

0VDWQ
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