Hot Fast Mirror!
Category:
Custom game mode
Author:
Jokaes
Version:
1.9.0
Posted:
about 1 year ago
Last updated:
9 months ago
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Hot Fast Mirror!
All heroes
Mirror comps
30s for the point to unlock
3s to capture
Damage over time after the point is active
No turrets
No barries
No health packs
-Jokaes#2263
Even if it is designed for 1 vs 1 you can play it 2 vs 2, 3 vs 3, etc...
settings { main { Description: "Hot Fast Mirror! v1.9.0 All heroes. 30s to the point to unlock. Damage over time after the point is active. No turrets. No barries. No health packs. Even if it is designed for 1 vs 1 you can play it 2 vs 2, 3 vs 3, etc… Join my discord.gg/ZdukXgB -Created by Jokaes#2263 Code updated & more codes: jokaes.github.io" } lobby { Map Rotation: After A Game Max Spectators: 12 Return To Lobby: Never Swap Teams After Match: No Team Balancing: After A Game } modes { Elimination { Draw After Match Time Elapsed With No Tiebreaker: 60 Hero Selection: Random Mirrored Limited Choice Pool: Team Size Restrict Previously Used Heroes: After Round Played Score To Win: 5 Tiebreaker After Match Time Elapsed: 30 disabled maps { Black Forest Ecopoint: Antarctica Lijiang Control Center Lijiang Garden Lijiang Night Market } } General { Allow Hero Switching: Off Hero Limit: Off Spawn Health Packs: Disabled } } heroes { General { Ashe { Ultimate Ability B.O.B.: Off } Bastion { Reconfigure: Off } Brigitte { Barrier Shield: Off } Echo { Ultimate Ability Duplicate: Off } Orisa { Protective Barrier: Off } Reinhardt { Barrier Field: Off } Sigma { Experimental Barrier: Off } Symmetra { Sentry Turret: Off } Torbjörn { Deploy Turret: Off } Winston { Barrier Projector: Off } Zarya { Particle Barrier: Off Projected Barrier: Off } } } } variables { global: 0: damageHUD 3: damageWhenPointUnlock } disabled rule("Created by Jokaes#2263") { event { Ongoing - Global; } } rule("Set damage at the start to 1") { event { Ongoing - Global; } conditions { Is Game In Progress == True; } actions { Set Global Variable(damageWhenPointUnlock, 1); } } rule("Between rounds") { event { Ongoing - Each Player; All; All; } conditions { Is Between Rounds == True; } actions { Stop Damage Over Time(Last Damage Over Time ID); disabled Destroy All HUD Text; Destroy HUD Text(Value In Array(Global Variable(damageHUD), 0)); Destroy HUD Text(Value In Array(Global Variable(damageHUD), 1)); Set Global Variable(damageWhenPointUnlock, 1); Clear Status(Event Player, Burning); disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String( "Hot Fast Mirror! v1.7.0 All heroes 30s for the point to unlock 3s to capture Damage over time after the point is active", Null, Null, Null), Left, 0, White, White, White, Visible To and String, Default Visibility); disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("No turrets No barries No health packs -Created by Jokaes#2263", Null, Null, Null), Left, 1, White, White, White, Visible To and String, Default Visibility); } } rule("Damage over time (when point is unlock)") { event { Ongoing - Each Player; All; All; } conditions { Is Game In Progress == True; Match Time <= 0; } actions { Set Status(Event Player, Null, Burning, 9999); Damage(Event Player, Null, Global Variable(damageWhenPointUnlock)); Wait(1, Ignore Condition); Loop If Condition Is True; } } rule("HUD Damage / Sec = damageWhenPointUnlock") { event { Ongoing - Global; } conditions { Match Time <= 1; Is Game In Progress == True; } actions { Create HUD Text(All Players(All Teams), String("{0} = {1}", String("{0} / {1}", String("Damage", Null, Null, Null), String( "{0} sec", Empty Array, Null, Null), Null), Global Variable(damageWhenPointUnlock), Null), Null, Null, Left, -1, Red, White, White, Visible To and String, Default Visibility); Set Global Variable(damageHUD, Last Text ID); Create HUD Text(All Players(All Teams), String("{0} = {1}", String("{0} / {1}", String("Damage", Null, Null, Null), String( "{0} sec", Empty Array, Null, Null), Null), Global Variable(damageWhenPointUnlock), Null), Null, Null, Right, -1, Red, White, White, Visible To and String, Default Visibility); Modify Global Variable(damageHUD, Append To Array, Last Text ID); } } rule("Increase 1 damage per second") { event { Ongoing - Global; } conditions { Match Time <= 0; Is Game In Progress == True; } actions { Wait(1, Ignore Condition); Modify Global Variable(damageWhenPointUnlock, Add, 1); Loop If Condition Is True; } } rule("Description HUD") { event { Ongoing - Global; } actions { Create HUD Text(All Players(All Teams), Null, Null, Custom String( "Hot Fast Mirror! v1.9.0 All heroes 30s for the point to unlock 3s to capture Damage over time after the point is active", Null, Null, Null), Left, 0, White, White, White, Visible To and String, Default Visibility); Create HUD Text(All Players(All Teams), Null, Null, Custom String("No turrets No barries No health packs -Created by Jokaes#2263", Null, Null, Null), Left, 1, White, White, White, Visible To and String, Default Visibility); } } disabled rule("Created by Jokaes#2263") { event { Ongoing - Global; } }
Changelog
- Added Echo without ultimate
Added description and little fixes
Added Sigma without his barrier.
Added Sigma without his barrier.
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