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11 v 1 Magic Reinhardt Boss

01C09
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Category:
Custom game mode

Author:
Beemoo

Rating:
7

Version:
1.1.2

Posted:
4 months ago

Last updated:
3 months ago

Tags:
reinhardt boss

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Modded FFA to turn 11 players versus 1 powerful magic Reinhardt boss.

6 main effects

Boss Rein has effects added to his attacks depending on the color of his randomly changing aura.

3 Common colors:

  • Red - Burn
  • Blue - Freeze
  • Purple - Hack

3 Rare colors:

  • White - Sleep
  • Yellow - Damage Up
  • Green - Faster

4 special passive abilities

Boss Rein has a choice between 4 special passive abilities at the cost of items. Items are collected around the map to encourage the boss to move around. Use one of the 4 comm wheel custom voicelines to gain the passive temporarily. (Default control: C -> Mouse1 middle of circle)

  • Vortex - Players far away will get sucked into the boss. Long range countermeasure.
  • Projectile Bomb ("Deliver") - Damaged players will fly away and explode dealing extra damage to surroundings.
  • Clouds - Boss leaves damaging auras on the floor.
  • Invisibility - Boss goes invisible periodically.

Other abilities

  • Super Jump - Crouch to charge to 100% then Jump within 1s to use
  • Super Charge - Hold shield to charge to 100% then charge
  • Super Firestrike - Hold shield to charge to 100% then firestrike

Anti-environmental

Environmental kills are cheap and were the bane of most boss battles. Now that the workshop is here, we can add scripts to make it harder to envo the boss. The boss now takes a substantial amount of damage instead of dying immediately.

Other stuff

Players may press Interact (Default: F) to be exempt from becoming boss during boss picking phase. Of course if every player presses F, then it has to pick someone.

TODO List

  • Bug fixes and balancing that will come with more playtime and observing.
  • Add more boss abilities with different item costs.
  • Add actual healing capabilities to healers to circumvent the nature of FFA.

Changelog

3 months ago 1.1.2

  • Fixed game not ending after rein leaves during Victory phase

01C09
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4 months ago 1.1.1

  • Added ally comm icons
  • Fixed rein dmg/speed persisting beyond dmg/fast state

EMQD6
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4 months ago 1.1.1

  • Added ally comm icons
  • Fixed rein dmg/speed persisting beyond dmg/fast state

BS0WJ
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4 months ago 1.1.0

  • Disabled mei primary & ult (common cause of server crashes)
  • Super jump also applies force to facing direction
  • Added super charge and firestrike

CE51H
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4 months ago 1.0.3

  • Global dmg mod for non-boss 0.001
  • Boss won't lose items on non-ability voicelines
  • Ana heals (again)

RRXY7
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4 months ago 1.0.2

  • Additional HP check for boss scaling.
  • Boss anti-environmental from fighter rein pins.
  • Reduced invisibility time.

JHHBD
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4 months ago 1.0.1

Disabled turrets that can friendly fire.

V57YJQ
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4 months ago 1.0.0

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K9X8D
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4 months ago 1.0.0

This revision contains no notes

S1HDH
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