Back to home

🔗 Switcheroo Deathmatch

NE4X0
click to copy
This game is archived.
If you with to unarchive it, click the "restore" button in the options menu.

Thumbnail for 🔗 Switcheroo Deathmatch

Category:
Custom game mode

Author:
DragonKnight

Rating:
6

Version:
1.3.1

Posted:
12 months ago

Last updated:
3 days ago

Tags:
switch swop swap teleport switcharoo

Project Links

Share this workshop!

Options

Imgur

  • FFA deathmatch, but every 10 seconds, everyone switch places with one another.
  • Set up traps, jump off the map, or put your opponent in a difficult situation, right before the Switcheroo.
  • But be warned, not all Switcheroos will be successful, so don't play yourself.
  • You get points for causing your opponent to die to environmental damage after the Switcheroo.
  • Come out with creative new ways to cause your opponent to die!

Power Ups

There are many Power-Ups that spawn around the map. The more players there are, the faster they spawn.
Press Interact to use your active Power-Up.

Power Up Colour Description
Protected Sky Blue Become invincible for 5 seconds.
Jump Up Green Powerful upwards jump.
Come Here Orange Switch place with a random player.
Avoid Switcheroo Red Immune to all switches^ until the end of next Switcheroo.

Note:

  • If a Power-Up isn't picked up after some time, it will despawn, and respawn in a new location.
  • Collecting a new Power-Up will overwrite the old one
  • ^Come Here Power-Up will not target you, and you won't teleport in the next global Switcheroo

The Power-Ups appear as orbs like these.
Imgur

Gameplay

Imgur

Imgur

Imgur

Imgur

Imgur

Discord

Join my Workshop Discord group for updates, suggestions, feedback and bug reports! Just click on the picture below.
DragonEngineer's Workshop

Changelog

3 days ago 1.3.1

New Power-Up

  • New Power Up: Avoid Switcheroo! Appears as Red orb.
  • When used, you are immune to getting targetted by Come Here Power-Up, and will not switch places in the next Switcheroo.
  • Effect lasts until the next global Switcheroo.

New maps

  • Added Workshop Island night mode.

Changes

  • Come Here will now respawn and despawn at the same time as all the other Power-Ups.
  • You will no longer see "Teleport Unstable..." message if you are dead.
  • For Workshop Island and Chamber, the Power-Up spawn position uses a different algorithm, so they do not spawn near the edge.
  • For all other maps, Power-Up spawn position range reduced from 30 blocks from any player to 20 blocks from any player.

Bug fixes

  • Fixed a bug that players can spawn with Come Here Power-Up.

NE4X0
click to copy
21 days ago 1.3.0

General Update

  • Complete code rewrite. Do let me know on discord if there are any bugs you encounter.
  • Updated the description.
  • Added a game introduction at the start.
  • Now shows who you teleported to after each Global Switcheroo and [Come Here] Power-Up.
  • Match time reduced from 15 minutes to 10 minutes.

Heroes

  • Added Echo

Changes

  • Players no longer have the 3 special abilities.
  • The 3 special abilities are instead Power-Ups that can be picked up around the map.
  • Those Power-Ups will spawn/change position more frequent with more players in the game.
  • Each player can only hold onto 1 Power-Up at a time, picking up a new one overwrites the old one.
  • All Power-Ups can be activated with Interact button.
  • The targeted player for [Come Here] Power-Up will now be awarded a kill if the user dies from self-inflicted damage or falls off the map after teleporting.
  • Players now lose points if they fall off the map when there is no recent switcheroos (5 seconds).
  • If a player causes a victim to die from falling off the map or self-inflicted damage after switching, that player will be awarded Ult Charge based on the remaining health of the victim.

NE4X0
click to copy
3 months ago 1.2.6

General

  • Updated Global Teleportation Big Messages to support custom text.

New maps

  • Workshop Island
  • Workshop Chamber

Notable bug fixes

  • Fixed Interact key getting disabled during the first round of "Come Here" ability cooldown.

J4KCS
click to copy
4 months ago 1.2.5

Allows players who are queuing to join this game.

KPN8G
click to copy
7 months ago 1.2.4

  • When [Come Here] ability is ready, Interact button is now properly disabled to prevent the destroying of Torbjorn's turret, destroying of Sombra's translocator, and using Symmetra teleporter.
  • Some technical changes.
  • HUD improvements.

1S1FK
click to copy
7 months ago 1.2.3

Added all event maps to the game.

TP52E
click to copy
8 months ago 1.2.2

Added Sigma to the playable heroes pool.

8PSR5
click to copy
10 months ago 1.2.1

Updated Workshop description to include Discord invite link.

XJDT2
click to copy
11 months ago 1.2.0

  • Re-added all KOTH maps.
  • Crouching no longer disables standard hero abilities and ultimates.
  • Special Abilities Cooldown reduction increased from 0.025s per 1 damage dealt to 0.05s per 1 damage dealt.
  • [Protected] ability duration increased from 3s to 5s.
  • [Come Here] ability now shows who switched places with you.
  • All Special Abilities keybinding have been changed.

    [Jump Up]: Double Jump, similar to Genji's double jump.

XQGGE
click to copy
11 months ago 1.1.0

  • Added Havana to the map pool.
  • Removed all KOTH maps from the map pool.
  • Added 3 Special Abilities for everyone:

    Protected: Grants you invincibility for 3 seconds. Jump Up: Gains a powerful upwards jump. Come Here: Forcefully switch place with a random enemy player.

  • Special Abilities' cooldowns are scaled according to number of player, more players = longer cooldown.
  • Special Abilities' cooldowns can be reduced by dealing damage.
  • Sound effects are now played for successful or failed global teleport.
  • Some technical changes.
  • Removed all buffed stats (Health, Walk Speed, Ult Charge gain etc.), it's now all at default stats.

BRV6G
click to copy
12 months ago 1.0.0

This revision contains no notes

T6VNW
click to copy