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🔗 Switcheroo Deathmatch

NE4X0
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Category:
Custom game mode

Author:
DragonKnight

Rating:
6

Version:
1.3.1

Posted:
about 1 year ago

Last updated:
21 days ago

Tags:
switch swop swap teleport switcharoo

Project Links

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Please go to https://workshop.codes/switcheroo for the information about Switcheroo Deathmatch. All future updates will be released on workshop.codes

Changelog

21 days ago 1.3.1

New Power-Up

  • New Power Up: Avoid Switcheroo! Appears as Red orb.
  • When used, you are immune to getting targetted by Come Here Power-Up, and will not switch places in the next Switcheroo.
  • Effect lasts until the next global Switcheroo.

New maps

  • Added Workshop Island night mode.

Changes

  • Come Here will now respawn and despawn at the same time as all the other Power-Ups.
  • You will no longer see "Teleport Unstable..." message if you are dead.
  • For Workshop Island and Chamber, the Power-Up spawn position uses a different algorithm, so they do not spawn near the edge.
  • For all other maps, Power-Up spawn position range reduced from 30 blocks from any player to 20 blocks from any player.

Bug fixes

  • Fixed a bug that players can spawn with Come Here Power-Up.

NE4X0
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5 months ago 1.3.0

General Update

  • Complete code rewrite. Do let me know on discord if there are any bugs you encounter.
  • Updated the description.
  • Added a game introduction at the start.
  • Now shows who you teleported to after each Global Switcheroo and [Come Here] Power-Up.
  • Match time reduced from 15 minutes to 10 minutes.

Heroes

  • Added Echo

Changes

  • Players no longer have the 3 special abilities.
  • The 3 special abilities are instead Power-Ups that can be picked up around the map.
  • Those Power-Ups will spawn/change position more frequent with more players in the game.
  • Each player can only hold onto 1 Power-Up at a time, picking up a new one overwrites the old one.
  • All Power-Ups can be activated with Interact button.
  • The targeted player for [Come Here] Power-Up will now be awarded a kill if the user dies from self-inflicted damage or falls off the map after teleporting.
  • Players now lose points if they fall off the map when there is no recent switcheroos (5 seconds).
  • If a player causes a victim to die from falling off the map or self-inflicted damage after switching, that player will be awarded Ult Charge based on the remaining health of the victim.

NE4X0
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7 months ago 1.2.6

General

  • Updated Global Teleportation Big Messages to support custom text.

New maps

  • Workshop Island
  • Workshop Chamber

Notable bug fixes

  • Fixed Interact key getting disabled during the first round of "Come Here" ability cooldown.

J4KCS
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8 months ago 1.2.5

Allows players who are queuing to join this game.

KPN8G
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10 months ago 1.2.4

  • When [Come Here] ability is ready, Interact button is now properly disabled to prevent the destroying of Torbjorn's turret, destroying of Sombra's translocator, and using Symmetra teleporter.
  • Some technical changes.
  • HUD improvements.

1S1FK
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11 months ago 1.2.3

Added all event maps to the game.

TP52E
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about 1 year ago 1.2.2

Added Sigma to the playable heroes pool.

8PSR5
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about 1 year ago 1.2.1

Updated Workshop description to include Discord invite link.

XJDT2
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about 1 year ago 1.2.0

  • Re-added all KOTH maps.
  • Crouching no longer disables standard hero abilities and ultimates.
  • Special Abilities Cooldown reduction increased from 0.025s per 1 damage dealt to 0.05s per 1 damage dealt.
  • [Protected] ability duration increased from 3s to 5s.
  • [Come Here] ability now shows who switched places with you.
  • All Special Abilities keybinding have been changed.

    [Jump Up]: Double Jump, similar to Genji's double jump.

XQGGE
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about 1 year ago 1.1.0

  • Added Havana to the map pool.
  • Removed all KOTH maps from the map pool.
  • Added 3 Special Abilities for everyone:

    Protected: Grants you invincibility for 3 seconds. Jump Up: Gains a powerful upwards jump. Come Here: Forcefully switch place with a random enemy player.

  • Special Abilities' cooldowns are scaled according to number of player, more players = longer cooldown.
  • Special Abilities' cooldowns can be reduced by dealing damage.
  • Sound effects are now played for successful or failed global teleport.
  • Some technical changes.
  • Removed all buffed stats (Health, Walk Speed, Ult Charge gain etc.), it's now all at default stats.

BRV6G
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about 1 year ago 1.0.0

This revision contains no notes

T6VNW
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