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12 Hooks 1 Hole: When Pigs Fly!

PK25X
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Category:
Custom game mode

Author:
Block

Rating:
1

Version:
1.2.3

Posted:
about 1 month ago

Last updated:
5 days ago

Tags:
12 hooks 1 hole roadhog fishing pig fly ilios well hook

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Ultimate 12 Hooks 1 Hole: When Pigs Fly!

The custom gamemode 12 Hooks 1 Hole has been modified using the Workshop! In 12 Hooks 1 Hole: When Pigs Fly!, Roadhog has been given a brand new ultimate that is used for recovery. Just when Roadhog is about to fall into the pit, he can use the ultimate to save himself. While this is nice, Roadhog can only get an ultimate charge when he gets at least one kill.

Also in this version is four different spawn points, all very close to the well. Everyone will spawn in one of these spawn points. On top of that, players can teleport between them with the interact key, or they can get a top down view of the well by holding crouch.

The code snippet included contains just Roadhog's new ultimate. It is not updated to the latest adjustments this mode has, but it is easily customizable.

If you want to give feedback for this mode, here is the link: https://forms.gle/mA941rW5oQux1KTn9

Footage of gamemode: https://youtu.be/z7rkyvajiYM

rule("When Pigs Fly! Mod by Block#12425")
{
	event
	{
		Ongoing - Each Player;
		All;
		All;
	}

	conditions
	{
		Hero Of(Event Player) == Hero(Roadhog);
		Is Using Ultimate(Event Player) == True;
	}

	actions
	{
		Start Accelerating(Event Player, Up, 60, 10, To Player, Direction Rate and Max Speed);
		Start Facing(Event Player, Vector(0, -1.000, 0), 400, To Player, Direction and Turn Rate);
		Wait(2, Abort When False);
		Set Status(Event Player, Null, Stunned, 0.100);
	}
}

rule("When Pigs Fly! Mod by Block#12425")
{
	event
	{
		Ongoing - Each Player;
		All;
		All;
	}

	conditions
	{
		Is Using Ultimate(Event Player) != True;
		Hero Of(Event Player) == Hero(Roadhog);
	}

	actions
	{
		Stop Accelerating(Event Player);
		Stop Facing(Event Player);
	}
}

Changelog

5 days ago 1.2.3

Changes:

-Got rid of the red border around the well (playtesting showed that spawning the players close to the well discouraged them from going away from the well. Removing the red sphere border makes things look better.) -Added Spawn HUD (and removed the in-world text instructions for teleporting and top down camera angle view. In other words, the in-world text was replaced with more easily read HUD text.). -Colors of purple and white spawn areas changed to red and yellow (to fit better with the green and blue spawn areas). -Removed extra effect in the well. -Enabled Match Voice Chat by default.

PK25X
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6 days ago 1.2.2

Changes:

-Teleporting now faces you towards the well. -Version number in the top right corner of the screen. -Instead of being hacked, Roadhog's ability 1 is disabled in safe zone and enabled after leaving it.

14V8X
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about 1 month ago 1.2.1

Changes:

-Added two more safe zones -Now every respawn will occur in one of the safe zones -Safe Zones are now color coded -Outside dome properties have been changed. -If the player crouches while inside of the safe zone, they can see a top down view of the Well. This can be useful in positioning.

TNGF8
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about 1 month ago 1.2.0

Changes:

-Physics adjustments: Changed some of the values from the base settings to make Roadhog run slower and jump lower. Movement Gravity was also reduced. This makes the physics slightly more similar to regular game physics. Originally, the values I used were oddly specific in some ways. These changes make it easier to remember the values as well. -Safe Zones: Two safe zones now exist. This is where the player will go if they spawn out of the dome (randomly between one or the other). In Safe Zones, no one from the outside can interact with that player inside; however, that player cannot interact with anyone on the outside or inside either. Also, if the player presses the interact key while in a safe zone, they will teleport to the other safe zone. -Safe Zones replace the limited time invisibility and immunity from the last patch. -Due to some physics adjustments, some minor changes were applied to Roadhog's ultimate. -Now, everyone is invincible to damage. The only way to kill is through the pit. A side effect is that no one gets assists anymore.

33XND
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about 1 month ago 1.1.0

Made some additional changes to improve the experience.

-Adjusted the new Roadhog Ultimate. -Added a dome around the pit. Anyone that is outside of it will teleport to the building north of the pit. This is to prevent spawning too far from the pit. -To prevent spawn camping, when the player is teleported, they are invisible and phased out for around 1 second to ensure they can move to a better position. -To get Roadhog's ultimate, the player must get a kill. There is no passive ultimate charging.

AGDJX
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about 1 month ago 1.1.0

Made some additional changes to improve the experience.

-Adjusted the new Roadhog Ultimate. -Added a dome around the pit. Anyone that is outside of it will teleport to the building north of the pit. This is to prevent spawning too far from the pit. -To prevent spawn camping, when the player is teleported, they are invisible and phased out for around 1 second to ensure they can move to a better position. -To get Roadhog's ultimate, the player must get a kill. There is no passive ultimate charging.

SFDA5
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about 1 month ago 1.0.0

This revision contains no notes

Q8XZ0
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