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McCree's Hot Potato

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Custom game mode




about 1 year ago

Last updated:
3 months ago

mccree hot potato fun ffa last man standing while you wait

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All players are McCrees Stuck in a 12 meter radius zone.

A hot potato is randomly given to a player and starts burning them dealing damage over time. They will also gain a 10% speed boost. The more player in the lobby, the hotter the potato. The potato holder needs to get rid of the potato to stop the damage by shooting or hitting someone else. This will give the potato to the other person and they will burn instead.

Once a player dies, they cannot respawn for the rest of the round. The potato is then given to the player with the most health.

The last player alive gets a point and all dead players are resurrected, starting the new round by giving the potato to the last winner.

The player with the highest score after 8 minutes wins the game.


Leap (E) : You will launch in the air making you able to reach players behind cover (20 sec cooldown). If you land your shot while leaping, you gain 15% ult charge and 30hp.

Immunity (Ult) : You cannot get the potato for a certain amount of time (1 sec for 2 players - 6 sec for 12 players). Immune players sparkle. You can gain ult charge when burning, landing your shot while leaping or landing a headshot.

Those abilities can be disabled by toggling the two rules on the very top in the Workshop editor.

Extra features

Headshots : Landing a headshot will give you 5% ult charge.

Tiebreaker : If the top players are tied in score at the end of the timer, the other players will instantly die. The tied players will be resurected if they were killed. Ultimate is disabled during this phase. The last player alive wins the match.

Voice triggers : When a player dies with the potato, the player that passed it to him will say "Hello". The round winner will say his voice line.

JOIN MY DISCORD : Click here


3 months ago 4.0.4

  • Fixed a bug that caused the potato to disappear if the player holding it leaves the game

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8 months ago 4.0.3

  • Fixed a bug that caused the game to end before the tiebreaker is able to take place

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8 months ago 4.0.2

  • Fixed a bug that caused players to instantly die at the start of the game
  • The game now starts after a 1.5 seconds delay to fix the previous bug

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8 months ago 4.0.1

  • Now supports players in matchmaking

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8 months ago 4.0.1

  • Fixed an exploit on Horizon allowing players to leap on the moving platform above ground. This fix was forgotten in the recoding process.

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9 months ago 4.0.0

  • The gamemode has been recoded from scratch with better performance
  • Cunstom strings introduced
  • Immunity duration reduced from 0.5s + (nb living players / 2) to 0s + (nb living players / 2)
  • Speed boost gained from the potato reduced from 20% to 10%
  • The immunity sparkle effect is now yellow
  • The leap and immunity can be disabled by toggling the top two rules in the Workshop menu

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11 months ago 3.1.2

  • Reduced the healing over time to its intended amount of 30hp in the span of 2 sec (was 60hp by error)

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about 1 year ago 3.1.1

  • Healing over time when a player passes the potato while under 50hp now lasts for 2 sec instead of 1. The heal amount stays the same but will be slower.
  • Changed the critical hit message from "Critical attack!" to "Critical hit!"

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about 1 year ago 3.1.0

  • New map: Havana
  • Shortened the stun duration from 0.4 to 0.2 sec
  • Healing received from passing the potato while under 50 hp has been raised from 20 to 30 hp
  • This same healing will now be given over time for 1 second instead of instantaneous
  • The leap ability impulse force has been reduced from 18 to 16
  • Fixed a bug that caused players to sometimes teleport high into the circle if they tried to roll out of bounds
  • Fixed a bug that caused shots to count as a leap shot even if the player has landed already. This would happen when a player leaps under a low roof causing them to fall sooner. - Changed the headshot bonus message from "Wow!" to "Critical attack! +5% ulltimate ability" - Changed the leap shot message from "That was awesome!" to "Jump attack! +30 heal and +15% ultimate ability"
  • These messages might not work grammatically, but this is as much as I can do with the string presets

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about 1 year ago 3.0.1

Fixed a bug that prevented tied players from resurrecting before the tiebreaker

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about 1 year ago 3.0.0


  • Added 5 new maps: -Necropolis -Temple of Anubis -Hollywood -Nepal: Shrine -Ilios: Ruins

  • Passing the potato from shooting or hitting another player will now stun the target for 0.4 sec

  • Landing a headshot gives you 5% ult charge

  • Landing a shot while leaping, in addition to giving ult charge, will now heal you for 30hp

  • Leaping now creates a ring explosion effect at your feet

  • Using your immunity ult will heal you for 25hp if you are under 50hp

  • Healing from passing the potato when under 50hp reduced from 25hp to 20hp

  • Receiving the potato from when a player dies or quit will now heal you for 12hp

  • The ultimate charge is now properly shown on the ultimate bar at the bottom

  • Dead players can now spectate other living players

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about 1 year ago 2.1.1

  • Moved the zone in Paris a bit to avoid players from spawning on an unintended position

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about 1 year ago 2.1.0

  • Passing the potato while having under 50hp now heals you for 25hp
  • Shooting an ulting player now heals you for 12.5hp to compensate for your mistake
  • Ult duration reduced from 2 sec + (nb living players / 2) to 0.5 sec + (nb living players / 2)
  • Fixed a bug that gave extra points to the round winner when a player joins in-between two rounds

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about 1 year ago 2.1.0

  • Fixed tiebreaker not resurrecting dead tied players
  • Fixed the disappearing potato when someone joins in-between rounds


  • When a player joins the game in-between a round, an extra point is given to the round winner

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about 1 year ago 2.0.0


  • New abilities! (read desc)
  • At the start of a round, the potato is now given to the last winner.
  • When a player dies with the potato, the potato is given to the player with the most health.
  • Lijiang Control Center is now removed from the map pool
  • In-between round delay raised from 1 to 1.5 sec
  • Roll cooldown reduced from 6 to 5 seconds
  • OOFs can now be toggled with the interact button
  • Tiebreaker system (read desc)
  • New voice triggers (read desc)

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about 1 year ago 1.0.0

Players now say OOF for one second when they die.

Now supports up to 9 maps! -Castillo -Ilios Lighthouse -Lijiang Control Center -Lijiang Garden -Blizzard World -Dorado -Horizon: Lunar colony -Oasis City center -Paris

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about 1 year ago 1.0.0

Now supports up to 9 maps! -Castillo -Ilios Lighthouse -Lijiang Control Center -Lijiang Garden -Blizzard World -Dorado -Horizon: Lunar colony -Oasis City center -Paris

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