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TTT - Trouble in Talon Town with Shop

G2S7A
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Category:
Custom game mode

Author:
ModProg

Rating:
33

Version:
2.1.2

Posted:
10 months ago

Last updated:
9 months ago

Tags:
config trouble in terrorist town

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The Gamemode:

TTT (Trouble in Terrorist) like gamemode, with the 3 roles "Bad", "Innocent" and "Hero"

  • Every player gets spawned as McCree
  • "Bad" players have the objective to kill all "Innocent" and "Hero" players
    1. They can use the traitor shop by pressing crouch (Ctrl)
    2. To chose an item, move the mouse up and down
    3. To buy, select and use, press interact (F)
  • "Innocent" and "Hero" players have the objective to identify and eliminate all "Bad" players
  • "Heroes" are the only players equipped with their flashbang:
    1. They can use it to stun other players until they
    2. Resurrect a dead player by using flashbang while standing on its corpse. After resurrecting the flashbang gets disabled.
  • Heroes can use interact (F) on corpses to detect player roles
  • When all players on one side are dead, the round ends:
    1. Every player on the winning side gets 5 points,
    2. "Innocent" and "Hero" players killing players on their side get -1 point per kill.
  • The match ends, when one player gets to 50 points, or the match timer exceeds.

Press and hold interact (F) to detect a player's role as detective

The Shop

  • The Shop can be opened by pressing crouch (Ctrl)
  • Items can be selected by moving the mouse up and down and pressing interact (F)
    • New items get bought and selected
    • Already bought items get selected
  • Some items like "Junkrat" are passive items, they get displayed on the left when bought instead
  • In each round 4 of the 8 items are available in the shop The yellow one is currently "hovered"
  • Each bad player earns 1 credit per second and 60 per kill
  • List of all items
  1. Anna
    • Press interact (F) while aiming at an opponent to sleep him
    • 40 Credits
  2. Junkrat
    • Your corps becomes an exploding trap
    • 40 Credits
  3. Burn
    • Press interact (F) to set the players around you on fire
    • Only innocent and heroes get damaged
    • 40 Credits
  4. Invisible
    • Press interact (F) to be invisible for 5 seconds
    • Shooting disables invisibility
    • 60 Credits
  5. Freeze
    • Press interact (F) to place and start
    • freezes every innocent and hero around the placement location
    • 60 Credits
  6. Dodge
    • Only 50% of hits damage you
    • 70 Credits
  7. Mercy
    • Resurrect a bad player
    • 80 Credits
  8. Not Today
    • Get re spawned when killed
    • 90 Credits

Freeze placed (on the left) and activated (on the right). only in activated mode it is visible to all players

The Settings

Playing an other implementation of this gamemode, I have noticed that it was impossible to change the number of "Bad" or "Hero" players, so I added those to the settings:

  1. B is the percentage of "Bad" guys
  2. H is the percentage of "Heroes"
  3. G shows/hides a list with the number of players per role on the right side of the Screen

The settings: Those 3 are the entries to change.  The settings: Those 3 are the entries to change.

The setting for "Bad" guys, just click on the 34.00 and edit.  The setting for "Bad" guys, just click on the 34.00 and edit.

The second set of options contain:

  1. S enables the shop
  2. Is the price list for the traitor shop:
    • to disable an item set the price to 0,
    • while changing the price, keep the sign!
  3. U and V set the upper and lower limit for the shop (for the mouse movement)
  4. K enables "detecting" for Heroes

... more to come

The number of players in total can be changed in the default "LOBBY" settings

The Interface:

The interface was created to be easily readable and unintrusiv, on the top left you see your role and underneath a list with all "Heroes", and if you are a bad guy your current money.On the right is a (in the settings toggable) list of players per role.

The yellow light spots on the ground mark dead players. The player name and role is displayed above. These are the places "Heroes" have to stand near and look at in order to resurrect. The red skulls mark your fellow villains. The player name and role is displayed above.

These are the places "Heroes" have to stand near and look at in order to resurrect and detect.

Updates will be posted here and on Reddit:

Comment here!

Changelog

9 months ago 2.1.2

Nerved "Not Today" and "Mercy" resurected player now gets less max health and looses all money Fixed a bug where buying status effects added money instead of subtracting

G2S7A
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9 months ago 2.0.1

Added the Shop Added Detecting for Hero

DJB7E
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9 months ago 2.0.1

Added the Shop Added Detecting for Hero

W10MW
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