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qt's GimmickWatch

DGFRP
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Category:
Custom game mode

Author:
cracker

Rating:
0

Version:
1.1.2

Posted:
2 months ago

Last updated:
about 1 month ago

Tags:
sigma gimmickwatch genji soldier: 76 junkrat roadhog

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Currently available heroes

▶ Soldier: 76

▶ Genji

▶ Junkrat & Roadhog

▶ Sigma

Changelog

about 1 month ago 1.1.2

Soldier: 76

▶ Added HUD Tip

Genji

▶ Added HUD Tip

Sigma

▶ Gains 1 TM when dealing damage ▶ Heat-Seaking Tether → Healing Tether ▶ Tactical Tether → Mana Boost

Ability 3 - Healing Tether [10 Seconds] Required 20TM to use. Attaches a tether to 1 ally and heals 125HP over 5 seconds.

Ability 4 - Mana Boost [10 Seconds] Required 20TM to use. Increases the amount of TM Sigma gains when dealing damage.

DGFRP
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2 months ago 1.1.1

HERO CHANGES

Soldier: 76

  • Soldier now gains slightly less RAGE when attacked.
  • Soldier now loses slightly more RAGE when dealing damage.
  • Hypervoid now has a weaker pull strength.
  • Hypervoid stun hitbox is smaller.
  • Hypervoid stun now has a larger window between each stun.

Genji

  • Swift Strike cooldown from 10 to 6 seconds.

Junkrat

  • Added HUD for all abilities

Roadhog

  • Gaves him "Keep Away!" which pushes enemies away
  • Take a Breather cooldown from 8 to 10 seconds
  • Slightly reduced damage taken and dealt
  • Added HUD for all abilities

Sigma

  • Fixed glitch that spawned Sigma with 101 TM whenever he died.
  • Fixed HUD duplication glitch.
  • Tethered targets and Sigma now split 50% of the healing dealt to the target instead of 100%.
  • Redirect Tether and Indirect Tether have a 5 second cooldown.
  • Indirect Tether TM consumption from 8 to 10.
  • Heat-Seaking Tether renamed to Tactical Tether.
  • Tactical Tether and Team Tether have a 10 second cooldown.
  • Tactical Tether TM consumption from 50 to 35.
  • Team Tether TM consumption from 40 to 25.

SY3GD
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2 months ago 1.1.0

New Heroes

▶ Sigma

HERO CHANGES

Sigma

Passive — Tether Count Counts how many Tethers Sigma has created. For every Tether he has active, he will deal slightly more damage, passively heal a small amount, and move slightly faster.

Passive — Tether Mana (from 0 to 100) These are used to create Tethers. Passively regenerates over time.

Ability 1 — Redirect Tether [1 second] Attaches a Tether to a single enemy that lasts for a few seconds. When attached, Sigma takes 50% less damage. Additionally, whenever he takes damage, the same amount will be dealt to the tethered enemy. However, if the enemy heals, it will also heal Sigma.

Ability 2 — Indirect Tether [1 second] Bound to Interact. Requires 8 TM to use. Attaches a Tether to a single ally that last for a few seconds. When attached, the ally takes 50% less damage. Additionally, whenever the tethered ally takes damage, the same amount will be dealt to Sigma. However, if the ally heals, it will also heal Sigma.

Ability 3 - Heat-Seeking Tether [1 second] Bound to Interact + Melee. Requires 50 TM to use. Attaches tethers to all enemies in radius. Acts the same way that Redirect Tether does.

Ability 4 - Team Tether [1 second] Bound to Crouch + Melee. Requires 40 TM to use. Attaches tethers to all allies in radius. Acts the same way that Indirect Tether does.

Soldier: 76

  • 300HP to 250HP
  • Hypervoid cooldown 20 sec to 30 sec

2T8HK
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2 months ago 1.0.0

This revision contains no notes

SSDDH
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