Hero Concept: Venon
This hero concept was developed when Workshop first came to PTR and then remade into the live servers as the PTR was down and I could not get my code on time. Due to my inexperience with coding, there might be many issues, although I tried to fix most of them. It was my first time working on coding, even though it's not advanced, but it took me time to figure out a lot of things, so I really really hope you guys appreciate the result!
GENERAL HERO INSIGHT
- Hero base: Ashe
- HP: 200
- Category: DPS
- Primary fire: DAMAGE 65 (headshot multiplier 2x) - FALLOFF RANGE 30 to 50m - AMMO: 10 [Note: PRESS F while shooting to deal the correct amount of damage, as I couldn't find a way to make it work with the non-Workshop options)
- Secondary fire: SPECIAL MELEE ATTACK - DAMAGE 50 + POISON for 4s [Note: Poison damages 15 per second, for a total of 60 poison damage]- COOLDOWN: 12s
- Ability 1 (Intoxicate): SPECIAL PRIMARY FIRE AMMO - cannot headshot - no falloff range - DAMAGE 65 + POISON for 4s - COOLDOWN: 12s
- Ability 2 (Acid Armor): SELF-HEALING ABILITY - regenerates 40HPs - lasts 5s - COOLDOWN: 14s
- Ultimate Ability (Toxin Release): reduces by 25% the healing received by the enemy team in a range of 12m for 8s (LOS check)
- If there are 2 or more players in the same match playing Ashe and one of them swaps to another hero, the HUD text will be disabled for all of them.
- Ability 1 (Intoxicate) might sometimes be inaccurate and not hit the target in the crosshair.
Please, if there are any more issues, feel free to tell me! I'll be glad to fix them, or at least try to with the help of my friends, who playtested the hero with me.