[ZM] Zombie Hunt: Infestation
Category:
Custom game mode
Author:
ZombieHunt
Version:
1.19.83
Posted:
about 1 year ago
Last updated:
12 months ago
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More information on z-hunt.com
Zombie Hunt is an Overwatch Workshop infection survival gamemode developed managed and updated by Blizzard user ZombieHunt#1601.
In Zombie Hunt, players play as suvivors who must do whatever they can to stay alive until the match time runs out. 20 seconds after match starts, random players will turn into alpha Reaper zombies whose only goal is to infect anyone and everyone they can lay their elbows on (with melee, obviously).
Defend yourself and your allies, run and hide to last as long as you can to try and win as a survivor; or if you're luckily infected, invite more to your family so everybody wins!
(Big thanks to Chewbacca#12731 for the awesome ideas contributed towards Genji's customization in this game!)
(Big thanks to FRANCISMABOI#1517, JohnThough#1603 and Stoic#12511 for helping to spot and fix a win condition loophole to this game!)
(Big thanks to Omitus#1328 for staying up all night, helping ruling out crash causes and making the game stable again!)
Character Specials
Ana
Ana's primary fire gives a temperory slow to zombies. Her Biotic Grenade applies a hacked status to zombies hit, making them unable to infect any survivors within its effective duration. Her Nano Boost gives herself a bonus 33% movement speed, and her melee is empowered during its effect, knocking zombies down and away.
Ashe
Ashe has decent damage and knockback on both her hipfires and scoped shots. Her headshots stun harder than that of most other hunters, and her burning damage from Dynamite slows all zombies affected.
Baptiste
Baptiste's primary fire deals decent knockback against zombies. When holding secondary fire button, his primary fire becomes amplified, dealing extra damage and knock zombies away even harder, but at a cost of slowing himself down. His Immortality Field (which has a long cooldown time) saves himself from infection, and his Regenerative Burst also gives himself a temperory boost of speed, allowing him to break free from unfavorable situations.
Brigitte
Brigitte's primary attack applies a slow to zombies for each of her swings. Her Whip Shot knocks zombies down (resisted by Roadhog), and her Barrier Shield blocks upfront melee infections. Her ultimate ability, Rally, gives herself an unkillable status as long as she has any extra armor, making her a really tough target to take down.
D.Va
D.Va has knockback on every part of her kit. She spawns in without mech, but gets Call Mech charged every other 20 seconds (5% per second). Her mech takes two hits for zombies to destroy, and she can hold ultimate button for 3 seconds to manually eject, should she wants to reset mech's health. Her Boosters knock zombies down, and not even Roadhog can resist this effect.
Doomfist
Doomfist can punch at a vertical angle with his Rocket Punch. When charged for over 80%, the wall impact from his Rocket Punch knocks zombies down for a long duration, allowing him to finish them safely. His Seismic Slam knocks zombies away instead of pulling them in, and his ultimate also knocks zombies down and away, should the zombies stayed close enough to the center of impact.
Genji
Genji's Shurikens have no other effect than slow against zombies. His deflect is a short parry, and his Swift Strike has two parts, first part is normal damage with no extra effect, but the second part (when Genji makes a booming sound and catches on fire) deals double damage, igniting zombies hit for 3 seconds, stunning them, knocking them towards his facing direction and resetting his double jump charge. Additionally, Genji can use his other attacks during the second part of his Swift Strike, which will also deal double damage against zombies. Genji takes 40 damage from each of zombies' melee attacks during the use of Dragonblade, and he gets a 33% ult charge refund whenever he scores a final blow in it, rewarding him for big blade plays.
Hanzo
Hanzo's arrows apply a brief but strong slow to zombies. His fully charged arrows stun zombies, regardless if it's a headshot or not. Hanzo also gets a burst of rapidly decaying movement speed for every normal arrow hit, or upon activating Storm Arrow. He is your Robin in the hood.
Lúcio
Lúcio's primary weapon does decent knockback. Instead of a boop, his Soundwave has been replaced with a stun. Whenever Lúcio hits a stunned zombie with his melee attack, he knocks them down and launches them away. He has limited Wall Ride that resets upon touching the ground. He is a decent fighter and can definitely save his teammates' skin.
McCree
McCree's Peacekeeper fires powerful rounds that keep zombies on their toes. Although lacking utility, his damage and knockback is strong enough to fend off, if not eliminate, one or two zombies of any type alone. His Deadeye has been improved so it does not need to fully lock its skulls onto the zombies to kill them. He is an efficient hunter.
Mei
Mei's primary fire has been replaced with icicles. Her icicles knock zombies away and briefly slow them, making them very hard to reach her as long as her aim is on point. She gets a 0.5 second invincibility after exiting Cryo-Freeze to prevent zombies' melee camping. Her meilee attacks freeze zombies, and her icicles knock frozen zombies down. Her ultimate, Blizzard, does not freeze zombies, instead it slows them down by 90%. Well, she meilees, what more do you want?
Mercy
Mercy starts with an immunity shield that can save her from infection once, indicated by her Resurrect availability. She does not have Valkyrie, instead she replenishes her immunity shield when her ultimate charge reaches full when the shield is down. Mercy's Caduceus Staff deals massive damage upon meleeing with it, stunning zombies hit and knocking them away for a great distance. Her Guardian Angel has been replaced with a back hop, which has a 3.33 seconds cooldown and can create a decent gap between her and zombies. She is a great bruiser.
Pharah
In order to better exterminate those resilient zombies, Pharah has changed her ammunition type to heavy armor penetrating rockets. They are powerful enough to knock zombies down and away for each direct impact (resisted by Roadhog), but as a trade off, they're weighing Pharah down, making her jet pack a lot less efficient.
Changelog
Fixed a problem causing Doomfist's primary fire occasionally stun zombies.
Reduced Doomfist's primary fire knockback. Doomfist's quick melee now stuns zombies for a brief moment.
Fixed a problem that caused Doomfist to be stucked travelling towards his facing direction after using Rocket Punch. Fixed a problem that caused Baptiste to take insanely rapid ticks of damage when hit in Immortality Field.
Fixed a problem that caused Doomfist to cover excessive distance with Rocket Punch canceliing. Fixed a problem that allowed Moira to infect survivors through barriers with melee. Increased Moira's Biotic Orb speed to be on par with her own.
Fixed a problem that prevented Moira from infecting survivors.
Fixed Sombra's tag showing "Hunter".
Simplified some codes.
Added functions for player in slot 0 to spawn a dummy Reaper by holding crouch and interact at the same time.
A small delay has been added before Reinhardt may cancel his Charge. Improved human victory announcement mechanics.
Fixed a problem that caused Ana to knock down whoever she attacks.
Changed some maps into their Halloween variants. Prevented game from resetting at 3 minute mark when only one player is in lobby.
Changed "Hunter" tag into "Survivor".
Fixed a problem that kept Doomfist facing at a fixed direction after cancelling Rocket Punch by jumping.
Fixed a problem that prevented Moira's Biotic Orb from infecting hunters from out of her line of sight. Fixed a problem that prevented Doomfist to cancel Rocket Punch with his jump.
Improved Sombra's Hack target consideration.
Simplified scripts for Ana, Brigitte, D.Va and Lúcio functions. Fixed a problem where D.Va occasionally got her primary fire disabled after her mech was destroyed. Fixed a problem where Brigitte's Whip Shot didn't knock down zombies from point blank range consistantly.
Improved timing precision on certain script functions. Added Big Message prompts for Frenzy Time.
Increased Genji's deflect duration from 0.36s to 0.437sec. Updated zombies' in-world text tag for clarity.
Removed some redundant codes. Added big message tips for zombies.
Greatly reduced Moira's Biotic Orb projectile speed, while making it a ranged infection tool. Slightly reduced Baptiste's weapon knockback on critical hits. Fixed some minor tank related glitches.
Balance changes for Sombra, Doomfist and Baptiste corresponding to official updates.
Actually fixed that last mentioned Doomfist bug lol.
Improved game stability.
Fixed a problem that caused Doomfist to fly straight up when he cancels Rocket Punch.
Reverted nerf to Brigitte's Whip Shot. Enhanced Roadhog Chain Hook behaviors.
Reduced Brigitte's Whip Shot damage back to 70.
Zombie players are now guaranteed a different class for every reroll.
Fixed a problem that caused McCree's bodyshots instead of headshots to stun zombies.
Optimized Roadhog Chain Hook behaviors.
Roadhog no longer stuns himself after hooking onto another player.
Increased McCree's secondary fire knockback. Reduced Ana's Biotic Grenade cooldown time from 12 seconds to 10 seconds. Reduced Roadhog's Take A Breather cooldown time from 15 seconds to 12 seconds. Fixed a problem that caused Roadhog to stay unkillable even if Wholehog is canceled.
Increased the chance of rerolling onto Moira and Roadhog. Re-applied Pharah self damage, and reduced it to 33.34 per hit. Tracer now knocks herself down if she is caught in the blast of her own Pulse Bomb.
Optimized Roadhog Chain Hook behaviors.
Increased McCree's weapon knockback.
Increased Mei's icicle knockback. Increased Soldier:76's primary fire knockback.
Improved game stability. Reinhardt's Fire Strike no longer deals damage over time to zombies. Instead, it stuns them.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Increased Pharah's ultimate charge rate. Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Trash patch, ignore.
Improved game stability.
Improved game stability.
Trash patch, ignore.
Improved game stability.
Fixed a problem that caused Tracer's attacks to pull zombies towards her at a further distance.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Trash patch, ignore.
Improved game stability.
Added new death spot on Lijiang Night Market.
Improved game stability.
Roadhog no longer hooks survivors into him. Instead, he hooks himself into them.
Improved game stability.
Removed Reinhardt ultimate execution for stability reasons.
Improved game stability.
Reduced Reaper's movement gravity by 1%.
Increased Reinhardt Charge's stun duration when he pins a zombie into a wall. Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Improved game stability.
Reduced Reinhardt primary attack stun duration from 0.666 second to 0.375 second.
Reinhardt now briefly stuns zombies when he hits them with his primary attack.
Fixed a problem that caused Reinhardt to regen health in a very quick session.
Fixed a problem that prevented Reinhardt from canceling his Charge.
Fixed some Reinhardt infection condition problems.
Added new playable hunter: Reinhardt.
Simplified Mercy's on-hit scripts for increased stability.
Removed Blizzard World's inner castle spawn points for increased stability.
Simplified codes related to Moira's Fade.
Added a new death spot for Lijiang Night Market.
Fixed a problem that caused Moira's Biotic Orb to infect survivors when in close range.
Made some minor infection condition changes.
Tracer's Pulse Bomb now knocks down zombies caught in its blast radius. Increased Tracer's weapon knockback at closer range.
Increased Tracer's movement speed by 1%.
Reduced the chance for zombies to kill each others with ultimate abilities.
Slightly reduced McCree's primary fire knockback
Fixed a Lúcio related visual bug.
Reduced Lúcio's Wall Ride altitude punishment.
Each melee from zombies now takes away Lúcio's current shield amount by half.
Increased Lúcio's primary fire volley size from 4 to 5.
Genji no longer gains burning status when using Deflect. Improved Brigitte's Whip Shot knockdown consistency. Increased Pharah's maximum splash damage to 75.
Fixed some Genji consistency issues.
Genji no longer sets himself on fire for activating Dragonblade. Genji is now briefly on fire when he uses his Deflect.
Genji is now on fire under the effect of Dragonblade.
Lowered Blizzard World kill zones' tickrate to help with performance.
Fixed a problem that caused Ana's Biotic Grenade to knock away zombies.
Randomized custom spawn points in Blizzard World.
Added custom spawn points in Blizzard World.
Genji's momentum during Swift Strike now carries over to his Shurikens.
Unlocked inner castle for Blizzard World.
Ashe's Dynamite burn damage now slows zombies too.
Increased Lúcio's damage taken when he has Sound Barrier on.
Fixed some Lúcio-related bugs.
Reduced Lúcio's Soundwave stun duration.
Increased Lúcio's maximum Wall Ride duration.
Increased Lúcio's Soundwave cooldown time from 4 seconds to 5 seconds.
Added new playable hunter: Lúcio.
Alpha zombies no longer lose ultimate charge in the last 30 seconds of a match.
Fixed a problem that prevented Reaper's Death Blossom from disabling Mercy's back hop.
Increased Genji's projectile speed during the use of Swift Strike. Lowered alpha zombies' respawn time by 3 seconds. Fixed a rare Mei-related problem.
Lucio effects pre-release.
Increased Genji's damage taken from zombies' melee attacks from 33.334 to 40 during the use of Dragon Blade.
Increased Mercy's ultimate charge rate by 0.0075%.
Reduced Genji's damage taken per zombie melee from 50 to 33.334 during the use of Dragon Blade.
Brigitte's Rally now gives herself an immunity shield when her health is higher than 250.
Fixed a problem that caused Genji to be instagibbed during the use of Dragon Blade.
Slightly increased Genji's fire dash damage boost window.
Genji now takes 50 damage per hit from zombies' melee attacks during Dragon Blade. Brigitte now gains one-time immunity when she reaches 350 health by using Rally.
Reduced Mercy's ultimate charge generation by 25%. Improved knockback algorithm.
Fixed some nametag bugs.
Fixed a problem that prevented Mei's Blizzard from slowing down zombies.
Fixed some rare zombie HUD text glitches.
Added level indicating tags for zombies.
Added "Hunter" nametag for hunters.
Fixed a problem that caused Mei's Blizzard to slow other survivors.
Increased Tracer's Blink recharge time from 4 seconds to 5 seconds. Increased Tracer's total damage by 5%. Roadhog is now unkillable during the use of his ultimate. Increased Roadhog's ultimate pulling force. Increased Moira's Biotic Orb pulling force. Reduced Moira's ultimate pulling force.
Banned several glitch spots on Oasis Gardens and Dorado. Optimized Reaper's ultimate pulling angle.
Changed zombies' "rank" to "level".
Fixed a problem that prevented Sombra's stealth footprints from showing on some surfaces.
Sombra Hack optimizations.
Optimized Sombra Hack's stability.
Fixed a problem that caused Sombra's critical hit mini-hack to overwrite Ana's Biotic Grenade hack. Fixed a problem that prevented Sombra's critical hit mini-hack from affecting Roadhog.
Fixed a problem that prevented Sombra's footprint to properly show. Increased Sombra's Translocator cooldown to 10 seconds. Increased Ana's Biotic Grenade cooldown to 12 seconds. Reduced Ana's Sleep Dart cooldown to 10 seconds.
Fixed a problem that prevented Sombra from phasing out in her stealth. Increased Doomfist's combat ultimate charge generation by 20%. Reduced Doomfist's ultimate duration to 2 seconds.
Added new playable survivor: Sombra.
Mercy stability improvements.
Doomfist now only needs to charge his Rocket Punch to 80% for a wall impact knock down. Roadhog's Chain Hook is now more consistent. Optimized zombies' ultimate behaviors.
Mercy's melee with her staff no longer stuns ulting zombies. Optimized zombie switching hero command messages.
Increased Moira's Fade cooldown from 6 seconds to 7 seconds. Reduced Zarya's weapon slow rate by 8%. Changed zombie spawning message.
Mercy no longer consumes her ultimate charge when she already has her immunity shield. Increased Mercy's ultimate charge generation. Increased Genji's fire dash window.
Doomfist is now invincible when he is launching Rocket Punch. Reduced Moira's ultimate pulling force at max range.
Disabled Mercy's ultimate, and made her invincibility reset upon scoring full charge instead of casting ult.
Increased pulling force for Moira's Biotic Orb.
Increased pulling force for zombies' ultimate abilities.
Fixed some rare Mercy related bugs.
Added new survivor: Mercy.
Increased Mei's melee freeze duration from 1.666 seconds to 1.725 seconds.
Optimized Roadhog's Chain Hook behaviors.
Re-added Lijiang Night Market with exploit preventions. Optimized Roadhog's Chain Hook behaviors.
Fixed a problem that showed the wrong victor.
Fixed a problem that caused the game to announce victory for players who had 0 kill. Fixed a problem that caused players to score for team-killing.
Fixed a problem that caused Moira's Biotic Orb to infect survivors at close range.
Optimized Reaper's Death Blossom.
Changed the way Roadhog's hook works.
Increased D.Va's invincibility duration after ejection to 0.833 second.
Increased Doomfist's primary fire knockback. Reduced Genji's Swift Strike travel distance.
Reaper's now hovers more smoothly. Win condition has been improved.
Reapers who are rank 2 or above now hovers during Wraith Form by holding jump button.
Reduced Doomfist's primary fire recharge time from 0.65 second per shot to 0.5 second per shot. Increased Genji's on-hit slow effect to 66.6%, up from 50%.
Fixed a problem that caused D.Va to not turn into a zombie when she jumps off the map in her mech.
Fixed a problem that caused zombies' switching character commands to display when the character has already respawned.
Fixed a problem that caused alpha zombies to lose 34% instead of 33% of their ultimate charge on death.
Fixed some win condition bug.
Fixed multiple Doomfist related bugs.
Added new playable hero for survivors: Doomfist.
Reaper's Death Blossom now disables survivors' mobility options. Increased Roadhog's Whole Hog pulling force.
Mei now becomes invincible for 1/3 second after exiting Cryo-Freeze.
A glitch spot on Nepal Shrine now insta-kills any survivor that attempts to get on.
Increased D.Va's invincible time during ejection. Added manual ejection function for D.Va.
Fixed a problem that caused zombie alert spam.
Removed some redundant scripts. Improved stability.
Removed zombie automatic "hello" spam as it sometimes prevents players to use Shadow Step when playing as Reaper. Added a zombie warning system to survivors.
Fixed a problem that prevented Genji from getting ultimate charge refund when he scores last hits with Dragonblade. D.Va is now invincible for a brief period when she ejects from her mech.
D.Va's Boosters now knocks down zombies more consistently.
Improved stability.
Survivors and alpha zombies now automatically get their ultimate abilities charged at last 30 seconds. Increased alpha Reapers' movement speed during the use of Death Blossom. Changed non-alpha zombies' rank indicating HUD color to red.
Alpha zombies are now immune to most on-hit crowd control effects when they are channeling their ultimate abilities. Removed D.Va's ability to stun zombies upon scoring critical hits when she is in mech.
Reduced D.Va's mech's durability.
Fixed a problem that prevented zombies from infecting survivors. Completely negated team damage.
Fixed a problem that caused D.Va to auto fire.
Reduced D.Va's Booster knockback against other survivors.
Added new playable hero for survivors: D.Va.
Fixed a problem that caused Mei's Endothermic Blaster to cancel its firing animation if the player stopped holding primary fire button too early.
Optimized the delay of zombie switching command list after they die. Optimized knockback algorithm across the board. Rebalanced some survivors' knockback power.
Extended Soldier:76's Tactical Visor duration so it empties exactly two magazines of his ammo when firing non-stop. Alpha zombies no longer lose all of their ultimate charge when they die. Instead, they lose 1/3 of it.
Removed Mei's ability to perma-freeze zombies when she keeps punching them.
Fixed a problem that caused alpha Reaper to kill other zombies around him who are low at health with Death Blossom.
Fixed a problem that caused Mei's weapon to be unable to knock zombies back properly.
Fixed a problem that caused zombies to be able to infect Genji during his Dragonblade.
Fixed a problem that caused Moira to be unavailable.
Fixed a problem that caused Genji to be unaffected by any pull other than Roadhog's Chain Hook under the effect of Dragonblade.
Added switching command indicator after zombie's death. Changed switching input for Moira to crouch+jump. Updated description.
Fixed a problem that caused Moira to be unable to move during her ultimate.
Increased Moira's Biotic Orb pulling force.
Mei's melee now freezes zombies for a brief duration. Attacking a frozen zombie with her quick melee or Endothermic Blaster knocks them down. Fixed a problem that caused Genji's second phase of Swift Strike to not apply its on-hit effects correctly. Added sound effect to Ana's melee amplified by Nano Boost.
Reduced minimum number of players required to start from 3 to 2.
Changed Reaper and Moira's move speed during when they're using their ultimate abilities.
Fixed a problem that caused Ana's normal melee attacks, instead of melee attacks amplified by Nano Boost, would knock zombies down. Fixed a problem that caused alpha zombies to not earn ultimate charge when they killed a survivor with an environmental kill. Increased pulling force for each alpha zombie's ultimate ability.
Brought all alpha zombies' ultimate charge gain on kill to 33.4%.
Fixed a problem that caused alpha Reaper to not get ultimate after 3 kills.
Fixed some trivial bugs.
Fixed a problem where Ana's melee during Nano Boost didn't consistently knock zombies down and away.
Increased Reaper's ultimate charge gain on kill from 33.3% to 33.4%. Changed zombie suicide button to interact key.
Increased Reaper's ultimate charge gain on kill from 33.3% to 33.4%. Changed zombie suicide button to interact key.
Ana's Biotic Grenade now also pacifies zombies, making them unable to infect within its duration. Rank 3 alpha zombies can now use their ultimate to pull humans in.
Reduced hero assemble time from 25 to 20 seconds. Improved game description.
Reduced Pharah's rocket direct hit damage from 150 to 125. Slightly reduced Pharah's rocket direct hit knockback.
Ana's quick melee under the effect of Nano Boost now knocks zombies down and away from her. Roadhog cannot resist this effect. If Roadhog received this amplified melee during the use of Take A Breather, he would be stunned instead. Ana now gains 33.333% extra movement speed under the effect of Nano Boost.
Increased the duration of stun from Ashe's scoped headshot.
Fixed a problem that caused Brigitte to be invincible.
Fixed a problem that allowed Moira's Biotic Orb to infect survivors when they're in close range.
Reduced Pharah's rocket direct hits damage when the zombie has more than 150 health and is not affected by Ana's Biotic Grenade.
Killing another survivor now removes all of the killer's ultimate charge.
Roadhog no longer stuns himself after hooking a survivor once he's above rank 2. Roadhog now resists all sources of knock down effect.
Fixed a problem where the match would not properly end when timer reaches 0. Changed Soldier:76's Helix Rocket direct hit stun to knock down effect. Slightly reduced Soldier:76's primary fire knockback. Removed Genji's 50% ultimate charge head start. Increased Genji's ultimate charge rate by 1/3.
Soldier:76's Helix Rockets direct hit now stuns and knocks zombies back. Script order is now more organized.
Genji now gets 33.333% ultimate charge refund on every last hit during Dragonblade.
Reduced Baptiste knockback from attacks that are not empowered by holding secondary fire button.
Added Knockback effect for Pharah's rocket direct hits.
Fixed a problem where Genji's ultimate sometimes fails to grant him invincibility.
Fixed a problem where Mei's Blizzard would continuously push zombies away from her. Reduced duration of Pharah's rocket direct hit knockdown.
Optimized description.
Added Pharah direct rocket hit knock down. Optimized Genji invincibility window in ult.
Increased Brigitte ult charge rate. Lowered McCree damage scale.
Fixed a problem where Zarya's weapon will stop slowing zombies even when she's still firing at them.
Zarya now slows zombies for a long duration with all of her attacks. Zarya's Particle Barrier cooldown reduced to 8 seconds.
Fixed a bug where Hanzo stuns himself when a fully charged arrow hits a zombie. (Lol)
Alpha zombies will now lose ranks after being killed, but will not drop below rank 2. Tracer now will be unable to use abilities for a brief duration after using recall.
Fixed a bug where Brigitte would be invincible when her feet are stuck in terrains.
Alpha zombies are now indicated by a purple trail behind them instead of a red one like what other zombies have. Alpha zombies no longer lose their rank when slain, but it will take much longer for them to revive. Reduced max number of alpha zombies from 3 to 2.
Alpha zombies are now indicated by a purple trail behind them instead of a red one like what other zombies have. Alpha zombies no longer lose their rank when slain, but it will take much longer for them to revive. Reduced max number of alpha zombies from 3 to 2.
Alpha zombies are now indicated by a purple trail behind them instead of a red one like what other zombies have. Alpha zombies no longer lose their rank when slain, but it will take much longer for them to revive. Reduced max number of alpha zombies from 3 to 2.
Alpha zombies are now indicated by a purple trail behind them instead of a red one like what other zombies have. Alpha zombies no longer lose their rank when slain, but it will take much longer for them to revive. Reduced max number of alpha zombies from 3 to 2.
Alpha zombies are now indicated by a purple trail behind them instead of a red one like what other zombies have. Alpha zombies no longer lose their rank when slain, but it will take much longer for them to revive. Reduced max number of alpha zombies from 3 to 2.
Fixed a bug where Baptiste occasionally gets his secondary fire back.
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