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Raging Crusaders: Zombies

CJQJS
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Category:
Custom game mode

Author:
touchportal

Rating:
4

Version:
1.4.0

Posted:
18 days ago

Last updated:
4 days ago

Tags:
touchportal raging crusaders zombies eichenwalde survive

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Push and defend Castle Eichenwalde in Raging Crusaders: Zombies!

Original gamemode by Pug, updated for 6 players by Kurenodesu, entirely redesigned by touchportal.

The original gamemode had a bunch of shortcomings, like the gameplay ramping up too quickly, new players not given as much of a chance to survive mid-round, and extremely unbalanced heroes. Therefore, I attempted to fix as much of the game as possible to make it more of a proper challenge.

What to expect from this gamemode:

  • Spawn as Mercy, with only the pistol equipped.
  • Use the Interact key (Default: F) when standing in a zone to purchase.
  • Buy doors to unlock other parts of the map.
  • Buy heroes to play as them.
  • Buy the 'Inner Castle' zone to unlock Phase Upgrades.
  • Finding 'Phase Diamonds' activates the portal for one minute.
  • Buy upgrades for your character (not hero dependant).
  • Survive through all the rounds to win!

Features:

Map Sections

  • Spawn
  • First Point: 4000 points
  • Road to Castle: 8000 points
  • Castle: 8000 points
  • Inner Castle: 5000 points

Rent-A-Tank system (9500 points per round)

  • Zarya
  • Wrecking Ball
  • Roadhog
  • Sigma
  • Orisa
  • Reinhardt
  • D.Va

Power-up drop system

  • More Points Earned
  • Faster Speed
  • Extreme Damage
  • Unlimited Ultimate Ability
  • Unlimited Healing
  • Freezing Zone

Upgrade system

  • Life (3000 points for +25%)
  • Damage (3500 points for +10%)
  • Healing Dealt (2000 points for +50%)

Heroes Mercy (Spawn)

  • spawns with ultimate
  • increased resurrect recharge rate
  • increased ultimate charge rate
  • reduced damage received
  • increased movement speed
  • increased projectile speed
  • infinite ammo
  • reduced damage dealt
  • removed caduceus staff

Mccree (Spawn)

  • increased roll recharge rate
  • increased ultimate charge rate

Genji (Spawn)

  • infinite ultimate ability
  • unlimited ultimate ability powerup now increases genji's damage
  • increased swift strike recharge rate
  • increased deflect recharge rate
  • increased movement speed
  • reduced damage dealt
  • reduced damage received
  • removed primary fire
  • removed secondary fire

Ashe (Spawn)

  • increased coachgun recharge rate
  • increased coachgun knockback (self)
  • increased damage dealt
  • reduced dynamite fuse time
  • reduced movement speed

Hanzo (First Point)

  • increased damage dealt
  • increased lunge recharge rate
  • increased lunge distance
  • increased rapid fire recharge rate
  • increased movement speed

Zenyatta (First Point)

  • reduced damage received
  • increased movement speed
  • increased ultimate charge rate

Soldier 76 (First Point)

  • reduced damage received
  • increased movement speed
  • increased ultimate ability duration
  • increased biotic field recharge rate

Lucio (Road to Castle)

  • increased healing received
  • increased soundwave recharge rate
  • increased amp it up recharge rate
  • increased ultimate charge rate
  • infinite ammo
  • reduced damage dealt

Pharah (Road to Castle)

  • increased hover jets charge capacity
  • increased consussive blast recharge rate
  • increased damage dealt

Symmetra (Road to Castle)

  • increased ammo capacity
  • removed ultimate ability
  • reduced teleporter recharge rate
  • reduced movement speed

Moira (Road to Castle)

  • increased movement speed
  • increased ultimate charge rate
  • increased damage dealt
  • increased biotic energy maximum
  • reduced ultimate ability duration

Junkrat (Road to Castle)

  • increased ammo capacity

Tracer (Road to Castle)

  • reduced damage received
  • increased blink recharge rate
  • increased ultimate charge rate

Doomfist (Castle)

  • ammo recharge rate
  • increased rising uppercut recharge rate
  • increased rocket punch recharge rate
  • increased seismic slam recharge rate
  • increased meteor strike knockback

Baptiste (Castle)

  • increased damage dealt
  • increased movement speed
  • reduced damage received

Bastion (Castle)

  • increased movement speed
  • increased damage received
  • reduced ultimate ability duration

Reaper (Castle)

  • reduced damage dealt
  • increased damage received

Sombra (Phase Upgrade Room)

  • increased hack recharge rate
  • increased translocator recharge rate
  • increased ultimate charge rate
  • increased damage received

Zarya (Limited Heroes)

  • increased particle barrier recharge rate
  • increased projected barrier recharge rate
  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • increase ammo capacity

Wrecking Ball (Limited Heroes)

  • increased grappling claw recharge rate
  • increased piledriver recharge rate
  • increased ultimate charge rate
  • infinite ultimate duration
  • increased grappling claw knockback
  • increased damage dealt
  • reduced damage received
  • increased movement speed
  • infinite ammo
  • removed adaptive shield

Roadhog (Limited Heroes)

  • increased chain hook recharge rate
  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • infinite ammo

Sigma (Limited Heroes)

  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • reduced movement gravity
  • increased movement speed
  • removed accretion
  • removed experimental barrier
  • removed kinetic grasp

Orisa (Limited Heroes)

  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • infinite ammo
  • removed protective barrier
  • increased movement gravity

Reinhardt (Limited Heroes)

  • increased charge recharge rate
  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • removed barrier field

D.Va (Limited Heroes)

  • increased micro missiles recharge rate
  • increased ultimate charge rate
  • increased boosters knockback
  • increased call mech knockback
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • removed defense matrix

Upcoming updates:

  • Balancing unstable rounds
  • Updated spawn upon buying new area
  • Fix issues with spawning in some areas
  • Update Reinhardt and Brigitte AI to improve their attacking strategy
  • Add a unique event for the last round (boss fight?)

Known issues:

  • Due to the amount of scripts (190!) it may crash if too many things happen at once.

Changelog

4 days ago 1.4.0

Balance update 1.4.0 Buffed a lot of weak heroes to improve their effectiveness and nerfed reaper.

  • increased genji damage dealt
  • increased genji swift strike recharge rate
  • reduced genji deflect recharge rate
  • reduce reaper damage dealt
  • increase reaper damage taken
  • increase lucio healing received
  • increase lucio amp it up recharge rate
  • fixed doomfist ammo cooldown
  • increased doomfist rising uppercut recharge rate
  • increased doomfist rocket punch recharge rate
  • increased doomfist seismic slam recharge rate
  • increased meteor strike knockback
  • increased tracer ultimate charge rate
  • increased hanzo damage dealt
  • increased hanzo movement speed
  • mercy now spawns with ultimate

CJQJS
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10 days ago 1.3.2

  • Updated description
  • Fixed Mercy
  • Nerfed Mercy's Damage Dealt
  • Increased Sombra's Speed

2J2GH
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11 days ago 1.3.1

  • Updated description

1A0KK
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11 days ago 1.3.0

  • Updated description
  • Rebalanced every single hero.

G9YQ9
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12 days ago 1.2.0

  • Fixed a whole bunch of minor issues
  • Changed Genji's style of play (Thanks B4SED)
  • Rebalanced progression for a full squad playthrough (This means that it'll be easier to play solo!)
  • Nerfed Orisa

QG9AB
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13 days ago 1.1.0

  • Updated endgame (Last 5 rounds are "unstable rounds")
  • Increased win round to 25
  • Increased cost of Damage upgrade
  • Increased zombie damage progression
  • Added UI text for Ultimate Round
  • Fixed typo with Healing Dealt text
  • Turned off some code to optimise gameplay

5P3QW
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18 days ago 1.0.0

  • Recoded the entire difficulty progression
  • Lowered the price of all phase upgrades
  • Edited the stats for almost every hero
  • Updated Brig and Rein AI
  • Added a win state (20 rounds)
  • Old "Power / Secret Room" system renamed to "Phase"
  • Shifted Sombra's buy zone
  • Added exit sign in phase upgrade room

0VDY6
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