Back to home

Heat Street PvE Survival (Blizzard World)

M9QGP
click to copy
This game is archived.
If you with to unarchive it, click the "restore" button in the options menu.

Category:
Custom game mode

Author:
Shingen

Rating:
6

Version:
1.5.0

Posted:
about 1 month ago

Last updated:
about 1 month ago

Tags:
pve coop co-op bot bots survival ai

Share this workshop!

Options

1 - 5 players face off against a team of bots. Your objective is to survive all 22 waves, each increasing in difficulty. The survivors start with a small selection of heroes, but from time to time a new hero will become available to rescue. Bring them to the drop-off point to unlock them. You can change your hero between waves by holding the Interact button. The AI is able to play 13 different heroes, some of which have new abilities. The gamemode automatically scales to the player count, but it will still be easier with a full team of five. Stay together to avoid being overrun. Watch out for boss waves!

This gamemode is also available for Ecopoint: Antarctica, see https://workshop.elohell.gg/EMO7gYKDQQzKIXL and King's Row, see https://workshop.elohell.gg/ajgHyNBkAwm-xtV

Enemy notes:

Tier 1:

  • Brigitte: High damage in close range, especially if the players are grouped together.
  • McCree: Low health.
  • Soldier 76: Low health.

Tier 2:

  • Baptiste: Instantly revives any ally that dies near him with a short cooldown.
  • Sombra: Can tase the player, causing them to lose the ability to move and use any abilities. In addition the player's aim is thrown off and they fire their weapon uncontrollably. Sombra will stand still and flash brightly while tasing and any damage to her will stop the effect. There can only be one Sombra bot at any time.
  • Widowmaker: High range and damage. While Infra-Sight is active, all enemies will aim for your head instead of your body.

Tier 3:

  • Orisa: Very high health. Moves slowly when shooting.
  • Roadhog: High health and damage.
  • Sigma: High health and damage. There can only be one Sigma bot at any time.
  • Tracer: When Tracer's health is low, she will drop a Pulse Bomb and use Recall, which will place her behind her current target.

Boss:

  • Bastion: Very high health and damage. When Bastion's health is low, it will transform to tank mode and restore all of its health. Spawns every even boss wave.
  • Genji: High health and damage. When Genji's health is low, he will use Dragonblade. Spawns every odd boss wave alongside Hanzo.
  • Hanzo: High health and damage. When Hanzo's health is low, he will use Storm Arrows. Spawns every odd boss wave alongside Genji.

Player notes:

  • Mercy: Her Resurrect ability works on downed players. It is instant, has 10 meters range and does not require line of sight. Mercy can use it every 20 seconds.

Waves:

The enemies grow stronger with every wave, dealing and withstanding more damage. New enemies and enemy abilities unlock gradually with the waves. Here's a complete list:

  • 1: New enemies: McCree, Soldier 76
  • 2: New enemy: Widowmaker
  • 3: New enemy: Brigitte
  • 4: New enemy: Roadhog
  • 5: Boss Wave: Genji and Hanzo
  • 6: New enemy: Baptiste
  • 7: New enemy: Orisa
  • 8: New enemy: Sombra
  • 9: New enemy: Tracer
  • 10: Boss Wave: Bastion
  • 11: New enemy: Sigma
  • 12: Baptiste can use Immortality Field
  • 13: Boss Wave: Genji and Hanzo
  • 14: Roadhog can use Whole Hog
  • 15: Orisa can use Supercharger
  • 16: Boss Wave: Bastion
  • 17: Widowmaker can use Infra-Sight
  • 18: Sombra can use EMP
  • 19: Boss Wave: Genji and Hanzo
  • 20: Sigma can use Gravitic Flux
  • 21: Genji and Hanzo can now spawn as normal enemies instead of boss enemies. There can only be one additional boss spawned this way.
  • 22: Boss Wave: Bastion

Made by Shingen#21859

Changelog

about 1 month ago 1.5.0

  • Fixed a bug that caused enemies to stop respawning.
  • Fixed a bug that prevented the allied bot from spawning.

This will probably be the final update, unless something breaks this mode in the future.

M9QGP
click to copy
about 1 month ago 1.4.9

  • Fixed a bug that caused enemies to fail to path to the players.

This will probably be the final update, unless something breaks this mode in the future.

0RESA
click to copy
about 1 month ago 1.0.0

This revision contains no notes

00000
click to copy