Back to home

Zombie Escape v5.0 BETA

5B62J
click to copy
This game is archived.
If you with to unarchive it, click the "restore" button in the options menu.

Thumbnail for Zombie Escape v5.0 BETA

Category:
Custom game mode

Author:
Zezombye

Rating:
22

Version:
5.0.0-BETA

Posted:
10 months ago

Last updated:
about 1 month ago

Tags:
zombie escape cs cs:go csgo eichenwalde blizzard world king's row probably 65 mf hours of work at this point i stopped counting long ago

Project Links

Share this workshop!

Options

Trailer:

Note: current version is beta, please report to me any bugs or crashes.

This mode reflects the Zombie Escape gamemode of CS:S (and CS:GO) by putting Torb/Rein/Winston/Brig as zombies. The goal is to get to the end of the map, while avoiding getting infected by firing on the zombies (inflicting knockback). Knockback is dependent on the amount of damage inflicted (eg a widow headshot will send a zombie flying backwards). Burn and hack slows down the zombies.

At the start of the map, a countdown starts and one player is randomly selected to become zombie (2 if more than 10 players). After that countdown ends, any player who joins will also become zombie.

Humans must get to the trigger (blue sphere). Once there, a countdown starts. At 8 seconds left, a red orb appears. At 1 second left, all players that are not near the trigger (this includes zombies AND humans) are teleported to this red orb. This basically guarantees an infection if you aren't near the trigger.

Once humans win the map, zombies become stronger (torb -> rein -> winston -> brig). Win the map by beating Brigitte!

As the code is modular (well as far as you can make it to be with this language...) I plan to do all 2cp/hybrid/payload FFA maps. Current maps: ze_kings_row, ze_blizz_world, ze_eichenwalde, ze_oasis_city_center, ze_dorado

Updates & feedback: https://discord.gg/6nzJfG #zombie-escape

Changelog

about 1 month ago 5.0.0-BETA

This revision contains no notes

TFZWR
click to copy
about 1 month ago 5.0.0-BETA

This revision contains no notes

SEC7T
click to copy
about 1 month ago 5.0.0-BETA

This revision contains no notes

WNJ07
click to copy
about 1 month ago 5.0.0-BETA

This revision contains no notes

ZE///
click to copy
about 1 month ago 5.0.0-BETA

This revision contains no notes

ZE
click to copy
about 1 month ago 5.0.0-BETA

This revision contains no notes

Zombie
click to copy
2 months ago 5.0.0-BETA

This revision contains no notes

VKP93
click to copy
2 months ago 5.0.0-BETA

This revision contains no notes

6X1CH
click to copy
9 months ago 4.1.0

  • Zombies are now stunned for 1 second on infection to account for the invulnerability on hero change
  • Knockback has been reduced to account for the above change ; it seems more "fair" for both zombies and humans
  • Players who were the first zombies in the last round will not get first zombie in the next round
  • Reworked the 4st point on ze_oasis_city_center to make the jump easier
  • Moved a wall on ze_eichenwalde
  • Fixed a bug where Baptiste was still able to crouch jump

XKNDX
click to copy
9 months ago 1.0.0

  • Added a new map: ze_oasis_city_center
  • Added a new hero: Baptiste (shift = fast fire for 5 seconds)
  • Reduced widow damage 150->125%
  • Added widow mine
  • Changed the respawn timer in skirmish to 4 seconds
  • Fixed a bug where zombies didn't die once humans won
  • Fixed a bug where the game would end if the timer was at 0 and humans won

TAAGC
click to copy
10 months ago 1.0.0

  • Added a new map: ze_eichenwalde
  • Widow damage has been increased 100->150%
  • Added Ashe dynamite (500% cd, explodes on impact, slows zombies down by 25%)
  • Reduced brig range 6.15->5.5m (for comparison, rein&winston have 4.5m range and torb has 3m)
  • Fixed killfeed
  • Moved some teleports on King's row to make the map easier

BP4SQ
click to copy
10 months ago 1.0.0

Changelog: Added a new map: ze_blizz_world Knockback is now dependent on damage dealt (tell me if you think some heroes are op/up as I had to redo all knockback balance) Added Winston zombies as 3rd stage Walls are now stronger Added a time limit: game will end if players have been stuck on the same stage for more than 20 mn Widow now has 100% clip size Bug fixes: Fixed a reoccurring crash that was due to the fast loops used to make the wall

SA9NF
click to copy